El Mond by clore07

Species
Sephie
Career
Bounty Hunter, Hired Gun, Smuggler
Specializations
Gadgeteer, Marauder, Pilot
System
Edge of the Empire

6
Threshold 26
Current 13
Threshold 13
Current 4
Ranged 3
Melee 2

Characteristics

2
6
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 4
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 3 +1 yellow
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 4
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) X 4
Lightsaber (Ag) X 5
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Precision Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 1, stun
Damage
16(17)
Critical
3
Light blaster pistol
Range
Medium
Skill
Ranged: Light
Damage
5
Critical
4
Ionization Blaster
Range
Short
Skill
Ranged: Light
Damage
10
Critical
Lightsabers
Range
Engaged
Skill
Lightsaber
Breach 1, Viscous 2
Damage
10
Critical

90
380
415

Weapons & Armor

+1 accuracy on Heavy Precision Rifle

Jump suit +1 soak, +1 def, 2 hp; tinkered and jury rigged (+1 def, +1 hp)

force pike

double bladed helicopter lightsaber, taken from 9th brother

khirium coating (in reserve)

Knows Jawa

Personal Gear

Augmented Spin Barrel on Precision Rifle +1 accuracy

Dark Jedi Affected abilities
-2 Strain
+2 wound

superior quality armor (+1 soak, -1 encumbrance);

2 doses of blue moss (returns 5 strain, 4 if you do a second dose in the same day)

Assets & Resources

3 stim packs

Group: camo module crystals, provides invisibility cloak (like predator) can upgrade that to make the perception check harder

Critical Injuries & Conditions

Stinger next check difficulty increased by 1 (easy)

Agonizing wound agility and brawn checks +1

Talents

Name Rank Book & Page Description
Toughened 7 +2 wounds per rank
Feral Strength 2 add 1 dmg per rank of feral strength to one hit of a successful melee or brawl
Lethal Blows 2 add 10 crit per rank
Intimidating 2 suffer 1 strain to lower coercion checks
Jury Rigged 2 choose 1 w/a/g give it a permanent improvement while in use
Armor Master 1 when wearing armor increase soak +1
Point Blank 1 +1 dmg while using ranged heavy/light @short/close range
Tinkerer 1 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Dedication 3 +2 agility, +1 Brawn
Defensive Stance 1 Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Disorient 1 After hitting with a combat check, may spend light side points to disorient target for a number of rounds equal to ranks in Disorient.
Stunning Blow 1 When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Deadly Accuracy 1 heavy ranged; When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill.
Improved Armor Master 1 When wearing armor with a soak value of 2 or higher, increase defense by 1.
Always Get My Mark 1
Increase Effect 1
Increase Range 1
Knowledge: Force Lore 1 Like Knowledge Lore but specific to force
Enduring 2 + 1 soak per rank
Force Rating 1 (Dark side)
Let's Ride 1 Once per round, may mount or dismount a vehicle or best or enter a cockpit or weapon station on a vehicle, as an incidental
Rapid Recovery 1 When healing strain after an encounter, heal 1 additional strain
Skilled Jockey 2 Remove setback per rank of piloting checks
Dead to Rights 1 Spend 1 Destiny Point to add additional damage equal to half Agility (round up) to one hit of a successful attack made with ship- or vehicle mounted weaponry.
Natural Pilot 1 Once per session, may reroll any 1 Piloting (Space) or gunnery check.
Grit 1 +1 strain per rank
Defensive Driving 1 Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Brilliant Evasion 1 Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting check to stop opponent from attacking character for rounds equal to Agility.
Jump Up 1 Once per round may stand from seated or prone as an incidental
Ataru Technique 1 When making a check using the Lightsaber skill the character may use agility or brawn
Conditioned 1 Remove one set back per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from failing by 1 per rank
Dodge 2 When targeted by combat check may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge, then upgrade the difficulty of the check by that number.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental
Parry 1 When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry
Saber swarm 1 Perform the saber swarm maneuver suffer 1 strain to make next Lightsaber (agility) combat check this turn gain the linked item quality equal to force rating during check
Reflect 2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect
Tricky Target 1 Count vehicle or starship piloted as having a silhouette 1 lower when being attacked
Full throttle 1 Take a full throttle action; make a hard (3 diamond) piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to cunning
Hawkbat Swoop 1 Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against the target within short range, adding force no greater than Force rating. Spend to force engage target and spend force to add advantage to check

Background

Crew on the orb ship will be minimal, they will be concentrating on repairing and replenishing its supplies it was severely damaged

Prisoners in moon base, must defeat the defenses; space born defenses to enter the moon base; last he heard they were assembling a deck gun on the moon base

Motivation

Obligations

Description

Two jedi, crystals blue and green, seven dark jedi including niko project pain and suffering into kyber crystals and begin to bleed a dark red, sabers eventually become those I am familiar, a way to heal the sabers, not completely but to possibly to ease their suffering, much meditation and discipline to do so; give self over to their pain can sync up with them

Other Notes

Oathbow - Harakoneen; powerful Chiss house, Chiss ascendency, captained by a powerful duke

Cybernetic almalgomation of Chiss, Si'ruvi, and something else powered by spice and entechment, unsure of what it does

K'el is the Chiss we rescued

Director Aguzein? weapons factory alpha

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