|
Toughened |
7 |
|
+2 wounds per rank |
|
Feral Strength |
2 |
|
add 1 dmg per rank of feral strength to one hit of a successful melee or brawl |
|
Lethal Blows |
2 |
|
add 10 crit per rank |
|
Intimidating |
2 |
|
suffer 1 strain to lower coercion checks |
|
Jury Rigged |
2 |
|
choose 1 w/a/g give it a permanent improvement while in use |
|
Armor Master |
1 |
|
when wearing armor increase soak +1 |
|
Point Blank |
1 |
|
+1 dmg while using ranged heavy/light @short/close range |
|
Tinkerer |
1 |
|
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
|
Dedication |
3 |
|
+2 agility, +1 Brawn |
|
Defensive Stance |
1 |
|
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
|
Disorient |
1 |
|
After hitting with a combat check, may spend light side points to disorient target for a number of rounds equal to ranks in Disorient. |
|
Stunning Blow |
1 |
|
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
|
Deadly Accuracy |
1 |
|
heavy ranged; When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. |
|
Improved Armor Master |
1 |
|
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
|
Always Get My Mark |
1 |
|
|
|
Increase Effect |
1 |
|
|
|
Increase Range |
1 |
|
|
|
Knowledge: Force Lore |
1 |
|
Like Knowledge Lore but specific to force |
|
Enduring |
2 |
|
+ 1 soak per rank |
|
Force Rating |
1 |
|
(Dark side) |
|
Let's Ride |
1 |
|
Once per round, may mount or dismount a vehicle or best or enter a cockpit or weapon station on a vehicle, as an incidental |
|
Rapid Recovery |
1 |
|
When healing strain after an encounter, heal 1 additional strain |
|
Skilled Jockey |
2 |
|
Remove setback per rank of piloting checks |
|
Dead to Rights |
1 |
|
Spend 1 Destiny Point to add additional damage equal to half Agility (round up) to one hit of a successful attack made with ship- or vehicle mounted weaponry. |
|
Natural Pilot |
1 |
|
Once per session, may reroll any 1 Piloting (Space) or gunnery check. |
|
Grit |
1 |
|
+1 strain per rank |
|
Defensive Driving |
1 |
|
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
|
Brilliant Evasion |
1 |
|
Once per encounter may take Brilliant Evasion action. Select 1 opponent and make Opposed Piloting check to stop opponent from attacking character for rounds equal to Agility. |
|
Jump Up |
1 |
|
Once per round may stand from seated or prone as an incidental |
|
Ataru Technique |
1 |
|
When making a check using the Lightsaber skill the character may use agility or brawn |
|
Conditioned |
1 |
|
Remove one set back per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from failing by 1 per rank |
|
Dodge |
2 |
|
When targeted by combat check may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge, then upgrade the difficulty of the check by that number. |
|
Quick Draw |
1 |
|
Once per round, draw or holster a weapon or accessible item as an incidental |
|
Parry |
1 |
|
When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in parry |
|
Saber swarm |
1 |
|
Perform the saber swarm maneuver suffer 1 strain to make next Lightsaber (agility) combat check this turn gain the linked item quality equal to force rating during check |
|
Reflect |
2 |
|
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
|
Tricky Target |
1 |
|
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked |
|
Full throttle |
1 |
|
Take a full throttle action; make a hard (3 diamond) piloting check to increase a vehicle's top speed by 1 for a number of rounds equal to cunning |
|
Hawkbat Swoop |
1 |
|
Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against the target within short range, adding force no greater than Force rating. Spend to force engage target and spend force to add advantage to check |