Sergeant Vesper Halqu’un by MegaGeek2468

Species
Arkanian
Career
Soldier
Specializations
Medic
System
Age of Rebellion

0
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

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Characteristics

2
3
4
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 2

0
410

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark Vision DoH p.17 When making skill checks, Arkanians remove up to SS due to darkness
Grit 1 AoR p.92 Gain +1 strain threshold
Toughened 1 AoR p.92 Gain +2 wound threshold
Forager 1 AoR p.92 Remove up to SS from skill checks to find food, water, or shelter. Survival checks to forage take half the time
Stimpack Specialisation 2 AoR p.92
Surgeon 2 AoR p.92
Bacta Specialist 1 AoR p.92 Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care
Well-Rounded (Cool & Discipline) 1 AoR p.92 Choose any 2 skills. They permanently become career skills
Master Doctor 1 AoR p.92 Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1
Stim Application 1 AoR p.92 Action: Make an Average (DD) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain
Improved Stim Application 1 AoR p.92 When performing Stim Application Action, may increase difficulty of check to Hard (DDD), and target only suffers 1 strain
It's Not That Bad 1 AoR p.92 Action, once per session: When an ally would suffer a Critical Injury, may make a Hard (DDD) Medicine check to stop the ally from gaining the Critical Injury
Cyberneticist 2 SM p.29 Remove S per rank from checks to build, repair and install cybernetic implants. Cybernetics cost 50% less
Eye for Detail 1 SM p.29 After making a Mechanics or Computers check, may suffer strain up to ranks in Eye for Detail to convert that many S to A
Dedication (Intellect) 1 AoR p.92 +1 Intellect

Background

Motivation

Duties

Description

Other Notes

EXPERIENCE POINTS

Starting XP - 100
Duty XP - 10
Earned XP - 300

STARTING SKILLS

Medicine 1 - Arkanian
Athletics 1 - Soldier
Medicine 2 - Soldier
Ranged (Heavy) 1 - Soldier
Survival 1 - Soldier
Knowledge (Xenology) 1 - Medic
Vigilance 1 - Medic

CHARACTERISTICS (110XP)

Agility 3 - 30XP
Cunning 3 - 30XP
Willpower 3 - 30XP
Presence 2 - 20XP

SPECIALISATIONS (30XP)

Cyber Tech (Technician) - 30XP

SKILLS (70XP)

Knowledge (Xenology) 2 - 10XP
Mechanics 1 - 5XP
Mechanics 2 - 10XP
Mechanics 3 - 15XP
Medicine 3 - 15XP
Ranged (Heavy) 2 - 10XP
Resilience 1 - 5XP

MEDIC (170XP)

Forager 1 - 5XP
Stimpack Specialisation 1 - 5XP
Surgeon 1 - 5XP
Toughened 1 - 10XP
Surgeon 2 - 10XP
Bacta Specialist 1 - 10XP
Stimpack Specialisation 2 - 10XP
Well-Rounded - 15XP
Master Doctor - 15XP
Stim Application - 15XP
Improved Stim Application - 20XP
It's Not That Bad - 25XP
Dedication (Intellect) - 25XP

CYBER TECH (30XP)

Cyberneticist 1 - 5XP
Toughened 1 - 5XP
Eye for Detail 1 - 10XP
Cyberneticist 2 - 10XP

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