Slev by Hatter

Species
Selonian
Career
Soldier
Specializations
Heavy
System
Age of Rebellion

5
Threshold 18
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
3
2
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Z-6 Rotary Blaster Cannon
Range
Long
Skill
Ranged: Heavy
Auto-fire (Only), Cumbersome 3, Prepare 1, HP 3
Damage
12
Critical
4
Personal Vibrosaw
Range
Engaged
Skill
Melee
Cumbersome 4, Pierce 2, Sunder, Unwieldy 4, Vicious 2
Damage
+4
Critical
2
Tail
Range
Engaged
Skill
Brawl
Disorient 2, Knockdown
Damage
+1
Critical
5

50
80

Weapons & Armor

Laminate Armour (soak 2)
Athakam Medtech SmartMed 2000 Integrated Med-Systems, Personal Vibrosaw

Z-6 Rotary Blaster Cannon

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Burly 1 Reduce any wielded weapons cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Barrage 2 Add 1 damage per rank of Barrage to 1 hit of successful attack while using a range (Heavy) or Gunnery skills at long or extreme range.
Toughened 2 +2 wound threshold
Durable 1 May reduce one critical injury by 10 per rank of Durable to a minimum of 1.

Background

Motivation

Duties

Description

Other Notes

Darkvision: Remove all setback dice due to darkness (cannot see in absolute dark).
Tail attack: Knockdown targets with 1 advantage (as opposed to 2) results.

Armor: Base Modifier: Encumbrance +1. Once per session, may activate as an incidental - counting as a one use of a stimpack. All Medicine checks made to heal wearer gain 1 boost dice.

Mod Options: 2x "Heal 1 additional wound for all successful Medicine checks to heal wounds."

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