Dack Thomree by Danerec

Species
Corellian Human
Career
Hired Gun
Specializations
Bodyguard
System
Edge of the Empire

6
Threshold 17
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

4
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dueling Pistols
Range
Short
Skill
Ranged: Light
Accurate 1, Limited Ammo 1, Pierce 1, black die on rolls, generates 1 auto advantage
Damage
11
Critical
2
SKZ Sporting Blaster
Range
Long
Skill
Ranged: Heavy
stun setting
Damage
9
Critical
4
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, generates 1 auto advantage
Damage
+2
Critical
1

0
530
23050
11/14

Weapons & Armor

--pair of dueling pistols (Enc 2, HP 0/2, blaster actuating module--add black die, superior weapon customization-auto advantage)
--SKZ Sporting blaster (Enc 3, HP 2/4, augmented spin barrel--add black die to mech check to repair)
--Vibroknife (Enc 1, HP 0/2, monomolecular edge, superior weapon customization-auto advantage)
--Armored Clothing (Enc 2, 0/1 HP, superior customization)

Personal Gear

Scanner goggles (enc 0, on head)
Utility Belt
Comlink 25 (Enc 0, in utility belt)
Comm scrambler (Enc 0, in comlink)
4 Extra reloads (Enc 1 per, in utility belt)

Backpack
4 Stimpacks (Enc 0, in backpack)
breathmask (Enc 1, in backpack)
Datapad (Enc 1, in backpack)

Assets & Resources

CEC D-22 “Screamer” Speeder Bike

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Add +2 Wound Threshold per rank of Toughened
Grit Add +1 Strain threshold per rank of Grit
Barrage 3 Add 1 damage per rank of Barrage to 1 hit of successful attack while using Ranged (Heavy) or Gunnery skills at long or extreme range.
Hard Headed When staggered or disoriented, perform the Hard Headed action; make a Daunting Discipline check to remove status. Difficulty reduced per rank of Hard Headed.
Bodyguard 2 Once per round, perform maneuver to guard an engaged character. Suffer strain no greater than ranks of Body Guard. Until the beginning of the next turn, upgrade difficulty of combat check against guarded character by equal number of strain spent
Enduring +1 soak per rank of Enduring
Side Step 2 Once per round, may perform Side Step maneuver and suffer a number of strain equal to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round
Dedication +1 characteristic, not to exceed 6

Background

Growing up an orphan on the streets of Corellia is tough. Dack was "adopted" into the Iron Wrix swoop gang, which held the largest territory in Coronet City's Blue Sector. From a young age he was utilized by the gang, picking pockets in the crowded Treasure Ship Row, then muscling protection money out of stall merchants when he was older. He boosted his first speeder from a young noble who had decided to go slumming in the 'Row, and his love of fast vehicles began. He spent his savings getting the speeder tuned up, well past safety recommendations, and entered it in a race hosted by a rival gang.
He lost spectacularly. From first place, to smashing sideways through a tapcafe, he lost both the race and his speeder. But Dack was far from discouraged. He had found the place he felt most at ease in the drivers seat, and refused to give it up. To get it back, however, he would need credits, and since he'd spent them all tuning up the last speeder for the race he had lost, he had none to his name.

Acting alone, he stole a large cache of credits from a rival gang, the Carrion Spats, resulting in a retaliatory rumble that decimated his gang. He escaped the planet with the credits and the betrayal of his gang’s survivors weighing heavily on him. Now, Dack sells his abilities as a planetary jockey and bodyguard to distract himself and to push the odds, tempting fate for the retribution he feels is coming.

Motivation

Crime
I support black markets, mercenary bands, and infochants, choosing to help them thrive when and where I can.

Obligations

Addiction (to speed)
Magnitude 5
Bit by the racing bug, I lose myself to racing as fast as possible when behind the wheel, and always prefer to be on the move rather than sitting still.

Betrayal
Magnitude 5
I stole from a rival gang resulting in an attack on mine. I then abandoned them with the credits I had stolen.

Description

27, short brown hair, average built, a scar across his right cheek from ear to nose, a constant fidget in his hands that often results in spinning small denomination credits between his fingers, or rhythmic tapping on flat surfaces.

Other Notes

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