Force and Destiny
| Threshold | 14 |
| Current | 0 |
| Threshold | 12 |
| Current | 3 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 1 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Ag) | X | 2 | ||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 0 |
| Training Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Stun |
Damage6 |
Critical |
|
| Training Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Stun |
Damage6 |
Critical |
|
| Knife |
RangeEngaged |
SkillMelee |
|
Damage2 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Quickdraw | FaD 87 | Once per round, draw or holster or accessible item as an incidental | |
| Jump Up | FaD 87 | Once per round, may stand from seated or prone as an incidental | |
| Ataru Technique | FaD 87 | Use agility instead of brawn for lightsaber checks | |
| Parry | FaD 87 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 + ranks in Parry | |
| Duelist | In Game | By studying the Jedi Holocron, Kieran has gained some insight on single saber combat. Gain one advantage in single saber combat rolls. When dual wielding, you get an additional boost die. |