When struck by a melee attack but before applying soak, perform Parry as an out-of-turn incidental. Suffer 3 strain, then reduce damage by 6. Spend 3 threat or despair to do saber base damage to attacker.
Intense Focus
1
Maneuver, suffer 1 strain and upgrade next skill check once.
Reflect
4
When struck by a ranged attack but before applying soak, perform Reflect as an out-of-turn incidental. Suffer 3 strain, then reduce damage by 6. Spend 3 threat or despair to do original attack damage to attacker.
Adversary
3
Upgrade attacks targeting by 3.
Force Powers
Force Rating
4
Power
Heal/Harm
Description
Make a Force power check against one engaged target. May spend 1 Dark Side Point to inflict a number of wounds on the target (ignoring soak) equal to Intellect. May spend 1 Light Side Point and a Destiny Point to heal an equal number of wounds on an engaged ally or self (Separate action, separate check). May spend 1 Dark Side Point to increase the range of the power by one range band and may spend 1 Dark Side Point to increase the number of affected enemies by one.
Upgrade
Effect
Power
Protect/Unleash
Description
Make Force power check vs one enemy at short range, and roll a ranged attack as part of the pool, using an Average Discipline check instead of normal difficulty. If the check is successful and generates 2 Dark Side Points the attack deals damage equal to Willpower with a critical rating of 4, dealing 1 additional damage per Success. May spend 1 Dark Side Point to increase the range by one range band, may spend 1 Dark Side Point to affect one additional target within range, and may spend 1 Dark Side Point to cause the attack to deal 3 additional damage.
Upgrade
Effect
Power
Move
Description
Spend 1 Dark Side Point to move one silhouette 0 object within short range to another location within short range. May spend 1 Dark Side Point to increase the range of the power by one band, spend 1 Dark Side Point to increase the silhouette of object moved by 1, and may spend 1 Dark Side Point to increase the number of objects moved at one time by 2 (may activate all of these upgrades multiple times). May hurl objects at opponents by making a Force power check and rolling a ranged attack as part of the pool. The attackās difficulty is equal to the silhouette of the object being thrown instead, and only succeeds if the user can also spend enough Dark Side Points to move the object. The attack deals damage equal to the silhouette of the object times ten (silhouette 0 objects deal 5 damage) plus one per Success. To throw multiple objects, must generate enough Dark Side Points to move multiple objects, and must use the rules for Auto-fire to determine difficulty and targeting.
Upgrade
Effect
Power
Influence
Description
May spend 1 Dark Side Point to inflict 2 strain (ignoring soak) on one engaged target (and may activate this multiple times). May make an opposed Discipline versus Discipline check combined with an Influence power check. If successful, she may spend 1 Dark Side Point to cause the target to adopt an emotional state of rage, fear, or hatred, or believe one untrue statement for one round or five minutes. May spend 1 Dark Side Point to increase the duration by two additional rounds or ten additional minutes.
Upgrade
Effect
Power
Suppress
Description
May spend up to 3 Dark Force Points to add up to 3 automatic Failures to Force power checks made against him or any ally within short range until the end of his next turn, and may spend 1 Dark Force Point to increase power's range by 1 range band (May activate this range upgrade multiple times).
Upgrade
Effect
Commit one or more Force dice. When an opponent targets the user with a Force power, after the opponent generates Force Points, reduce the total Force Points generated by 1 per Force Die committed, to a minimum of 0.