Tarn Kir by TheKillerOfAKing

Species
Falleen
Career
Smuggler
Specializations
Charmer, Gunslinger
System
Edge of the Empire

2
Threshold 11
Current 0
Threshold 15
Current 9
Ranged 1
Melee 1

Placeholder Image

Characteristics

1
3
2
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Coronet Arms H-7 "Equalizer" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Superior, Stun Setting
Damage
8
Critical
2
MMD-18 Molecular Dagger
Range
Engaged
Skill
Melee
Pierce 2
Damage
+2
Critical
3

50
320
25
5/7

Weapons & Armor

Coronet Arms H-7 "Equalizer" Blaster Pistol (X2), 2 Encum, 0 Remaining HP, Custom Grip, Paired Weapons, Blaster Actuating Module; Smugglers Trenchcoat, 1 Soak, 1 Defense, 3 Encum (0 while worn); MMD-18 Molecular Dagger, 1 Encum, 1 HP

Personal Gear

Utility Belt, +1 Encum;

Assets & Resources

Broken Ancient Blaster Pistol;

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Beguiling Pheromones 1 Suffer 2 strain to upgrade ability of a Charm, Deception or Negotiation check against a living sentient within short range once (no effect on those wearing breath masks or lacking respiratory systems)
Quick Strike 1 When performing a combat check during combat, the character adds a Bonus Die (Blue Die) per rank of Quick Strike to combat checks against any target that has not yet acted in the encounter
Call 'Em 1 This character does not add any Setback Die (Black Die) to their combat checks due to the use of the Aim maneuver
Lethal Blows 1 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents
Guns Blazing 1 When making a combined combat check with two Ranged (Light) weapons, the character may suffer two strain in order to refrain from increasing the difficulty of the check for attacking with two weapons
Natural Marksman 1 Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check
Deadly Accuracy (Ranged Light) 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill

Background

Motivation

Fame: Tarn wants to amass the sort of fame and power that would make their family back home shake in their boots, both because they want to prove that they are worth something, and because they want to go home and give their shitty father a piece of their mind one day.
Minor note: They were told that their mother (who they never met) left Falleen soon after their birth. They have no idea if she is alive, or what they would do if she were. But they've kept their ear to the ground all the same. Just in case.

Obligations

Family: Tarn is the bastard child of a Falleen noble family, who was sent off on their pilgrimage as a way to quietly dispose of them. The only family member they remained close to was their younger sister, who is heir to their house, and is (as far as Tarn knows) back on Falleen. This doesn't mean their other family, such as their many pompous cousins, won't come to try and get something out of Tarn, or otherwise just bother them. (Rank 5)
Criminal: While they aren't exactly a criminal in the eyes of the Tion hegemony, the same certainly can't be said by the Empire. While their crimes aren't on national books, and only rarely come up, their days as a member of the Black Sun, and even as a lone pirate on the galactic waves, will never truly leave them. (Rank 5)
Responsibility: Tarn's service during the Clone Wars means that they tend to be visited by former comrades in arms, alongside former enemies, more often than they'd like. Helping their old allies, and fighting their old enemies, is something that always seems to come up at the worst possible time. (Rank 10)

Description

Other Notes

-Items:
-Smugglers Trenchcoat: Checks to find items within trenchcoat requires an opposed check with wearer's Skulduggery.Can conceal 2 encumbrance worth of items.
-MMD-18 Molecular Dagger: Getting 3 disadvantages on a check may cause the blade to shatter.

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