>>Armored Drop Suit
Encumbrance: 3
Hard Points: 2
Rarity: 7
Price: 7,500
Categories: Full Body, Hard, Hard Full Body, Heavy, Powered, Resistant, Sealable
Soak: 1
Melee Def: 1
Ranged Def: 1
Features: While conscious and flight systems are engaged, wearer cannot suffer falling damage.
Flight Mode: Sil 1; Speed 2; Handling +2; SS 3
Personal Gear
>>Utility Belt
>>Holo-Messenger
>>Datapad
>>Medpac +boon to medical
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Dedication 1
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Brawn+1)
Toughened 1
+2 Wound Threshold.
Grit
+1 Strain Threshold.
Enduring 1
Gain +1 Soak.
Durable 1
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Barrage 4
Add 1 damage per rank of Barrage to one hit of a successful attack while using Ranged (Heavy) or Gunnery at Long or Extreme range.
Hard Headed (Improved) 2
When staggered or disoriented, take the Hard Headed action to make a ♦♦♦ Discipline check to remove the status. Difficulty reduced by 1 per
Side Step 2
Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade the difficulty of all incoming ranged attacks by that number for the next round.
Defensive Stance
Once per round, as a maneuver, suffer Strain up to ranks in Defensive Stance to upgrade the difficulty of all incoming melee attacks by that number for the next round.
Bodyguard 2
Once per round, as a maneuver, guard an Engaged ally. Suffer Strain up to ranks in Body Guard to upgrade the difficulty of attacks against that ally by that number until the start of the next turn.
Brace 1
Perform the Brace maneuver to remove ■ per rank of Brace from your next action. This may only remove ■ added by environmental circumstances.
Burly 1
Reduce any wielded weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Force Powers
Force Rating
Power
Unmatched Protection
Description
Once per game session as an incidental, the character may spend two Destiny Points to gain the following ability: once per round, after suffering a hit and determining damage, the character may halve the damage dealt (rounded up) before it is applied to his Soak. This ability is active for the remainder of the current round and two additional rounds.
Upgrade
Effect
Protect Ally
Once per session, while Unmatched Protection is active, when an Engaged ally is hit by an attack, may choose to be hit instead.
Background
Down & Out
Drifting from one area to the next, Cyrus never really settled anywhere specifically. Constantly looking for new work he tended to travel, usually with clients that hired him for his protection services. So far he has had a pretty easy go of it, no job has turned up as too challenging for him to be able to deal with but it hasn't grown his excitement. He pursued the career looking for some kind of adventure, or thrill, but had just become bored with the disappointment.
Then -they- came for a client of his, Mandalorians. In what ended up being a week long back and forth it finally ended when the group took him down and apprehended his client. Now he struggles to find new clientele, holding a grudge against the hunters that ruined his career.
Motivation
Crime
Cyrus supports the idea of black markets, mercenaries, and other groups that fall outside of the law. He need not be a criminal himself, but may give aid to other criminals, especially if they are family members, childhood friends, or if corruption is deeply embedded in the character’s originating culture.
Obligations
20 - Favor: Cyrus owes a big favor. Perhaps officials looked the other way when he smuggled in goods, or a friend got him out of prison. Regardless, the favors are stacking up, and soon he’s going to be asked to pay them back or return the favor. This favor may be called in a little at a time, prolonging the Obligation.
Description
Almost always wearing his armor not much in known of this bodyguard save that most believe they are Pantoran. Their armor however is somewhat unique, a combination of dispersion fibers and armored plates, topped with a wide-brimmed helmet that doesn't necessarily stand out, but does make him identifiable at a glance.