Inorganic (Species) |
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Since droids are inorganic, they do not gain the benefits of recovering with a bacta tank, stimpack, or Medicine skill checks. Droids do recover naturally by resting, as their systems attempt self-repairs. Otherwise, droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings. |
Mechanical Being (Species) |
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Droids cannot become Force sensitive, nor acquire a Force Rating by any means. Droids cannot use Force powers, and also cannot be affected by mind-altering Force powers. |
Enduring (Species) |
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Character gains + 1 soak value per rank of Enduring |
Grit (Rank 1) |
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5XP |
Each rank of Grit increases a character’s strain threshold by one. |
Full Throttle |
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10XP |
The character may push a starship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Hard Piloting check. With success, the ship’s top speed increases by one for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally (i.e. actions that have a minimum speed requirements) |
Skilled Jockey (Rank 1) |
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15XP |
The character removes a Setback die per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks. |
Lets Ride |
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20XP |
Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver. |
Dedication (Rank 1) |
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25XP |
+1 to Intellect Characteristic |
Push Aside |
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5XP |
After making a successful Melee, Brawl, or Lightsaber combat check against a engaged foe, the character may force the opponent to move to short range as an out-of-turn incidental in a direction of the player's choosing. The character may spend a Triumph to cause the opponent to fall prone after moving. |
Extended Reach |
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10XP |
While armed with a two-handed melee weapon, the character may suffer 1 strain to make a melee combat check with that weapon targeting an enemy at up to short range (rather than engaged). |
Intense Focus |
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FREE |
Before making a skill check, the character may perform the Intense Focus maneuver. The character suffers one strain to upgrade the ability of the skill check once. |
Disciple of Lore (Rank 1) |
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5XP |
Once per round, may suffer 1 Strain to decrease the difficulty of a Knowledge Lore check by number of times equal to ranks. |
Shortcut (Rank 1) |
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5XP |
During a chase, the character adds a Boost die per rank of Shortcut to his checks made to catch or escape an opponent. |