NF by swIcarus

Species
Human
Career
Explorer
Specializations
Scout | Archaeologist | Big-Game Hunter
System
Edge of the Empire

4
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

3
5
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 4
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 3
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Blaster Carbine
Range
Medium
Skill
Stun Setting
Damage
9
Critical
3

5
505
3022
12

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Stalker 3 Scout | Big-Game Hunter Add • per rank of Stalker to all Stealth and Coordination checks.
Utility Belt 1 Scout Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel.
Quick Strike 2 Scout | Big-Game Hunter Add • per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Let's Ride 1 Scout Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Natural Hunter 1 Scout Once per session, may re-roll any 1 Perception or Vigilance check.
Familiar Suns 1 Scout Once per session, may perform a Familiar Suns maneuver; make a Hard (4 4 4) Knowledge (Outer Rim) CM (Core Worlds) check to re veal the current type of planetary environment and other useful information.
Toughened 2 Scout | Archaeologist Gain + 2 wound threshold
Dedication 3 Scout | Archaeologist | Big-Game Hunter Gain +1 to a single characteristic. This cannot bring a character above 6
Well-Rounded 1 Archaeologist Choose any 2 skills. They permanently become career skills.
Hard Headed 2 Archaeologist When staggered or disoriented, perform the Hard Headed action to make a xxxx Discipline check to remove the status Difficulty reduced by 1 per rank.
Durable 1 Archaeologist May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1
Stunning Blow 1 Archaeologist When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Pin 1 Archaeologist Make Pin action: make an Opposed Athletics check to immobilize an engaged opponent until the end of the character's next turn. Spend triumph point to extend duration one round.
Confidence 1 Big-Game Hunter May decrease difficulty of Discipline checks to avoid fear by 1 per rank of confidence.
Expert Tracker 1 Big-Game Hunter Remove setback die per rank of expert tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Heigtened Awareness 1 Big-Game Hunter Allies within close range add • to Perception or Vigilance checks. Engaged allies add • •.

Background

Motivation

Obligations

Description

Other Notes

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