|
Stalker |
3 |
Scout | Big-Game Hunter |
Add • per rank of Stalker to all Stealth and Coordination checks. |
|
Utility Belt |
1 |
Scout |
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or a satchel. |
|
Quick Strike |
2 |
Scout | Big-Game Hunter |
Add • per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
|
Let's Ride |
1 |
Scout |
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
|
Natural Hunter |
1 |
Scout |
Once per session, may re-roll any 1 Perception or Vigilance check. |
|
Familiar Suns |
1 |
Scout |
Once per session, may perform a Familiar Suns maneuver; make a Hard (4 4 4) Knowledge (Outer Rim) CM (Core Worlds) check to re veal the current type of planetary environment and other useful information. |
|
Toughened |
2 |
Scout | Archaeologist |
Gain + 2 wound threshold |
|
Dedication |
3 |
Scout | Archaeologist | Big-Game Hunter |
Gain +1 to a single characteristic. This cannot bring a character above 6 |
|
Well-Rounded |
1 |
Archaeologist |
Choose any 2 skills. They permanently become career skills. |
|
Hard Headed |
2 |
Archaeologist |
When staggered or disoriented, perform the Hard Headed action to make a xxxx Discipline check to remove the status Difficulty reduced by 1 per rank. |
|
Durable |
1 |
Archaeologist |
May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1 |
|
Stunning Blow |
1 |
Archaeologist |
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
|
Pin |
1 |
Archaeologist |
Make Pin action: make an Opposed Athletics check to immobilize an engaged opponent until the end of the character's next turn. Spend triumph point to extend duration one round. |
|
Confidence |
1 |
Big-Game Hunter |
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of confidence. |
|
Expert Tracker |
1 |
Big-Game Hunter |
Remove setback die per rank of expert tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
|
Heigtened Awareness |
1 |
Big-Game Hunter |
Allies within close range add • to Perception or Vigilance checks. Engaged allies add • •. |