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Grit |
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FaD 144 |
increases a character’s strain threshold by 1 |
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Forager |
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FaD 143 |
character removes up to ■ ■ from his skill checks to find food, water, or shelter. Survival checks to forage take half the time |
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Swift |
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FaD 153 |
character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers) |
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Keen Eyed |
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FaD 146 |
character removes ■ per rank of Keen Eyed from his Perception and Vigilance checks. Checks made to search a specific area take 5 0 % less time than normal. |
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Animal Empathy |
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When making checks to handle, tame, or control animals, the character may add a number of white dice no greater than his Force rating to the check. The character may spend b/w to add success or advantage (character’s choice) to the result |
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Animal Bond |
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character creates a bond with a single animal, can't be done during structured encounters, sillouhette must be less than force rating. The bond persists as long as the character chooses it to, although at the C M ’s discretion, the bond may also be broken due to abusive treatment or other extenuating circumstances. As long as the bond persists, the animal remains near the character, and the controlling player dictates the animal’s overall behavior (although, since the animal is only bonded with the character, not dominated, it may still perform certain inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round in structured encounters, the character may spend one maneuver to direct his animal in performing one action and one maneuver. The animal must be within hearing and visual range of the character (generally medium range) to do this. Otherwise, the animal does not contribute to the encounter. The specifics of its behavior are up to the player and CM |
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Toughened |
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+2 wound threshold |
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Soothing Tone |
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When riding beast, perform average xenology check to restore beast strain equal to successes |
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Grit - Rank 2 |
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+1 Strain Threshold |
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Quick Movement |
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Suffer 2 strain to perform the Quick Movement incidental; add force die no greater than Force rating to next check. May spend 2 force points to perform one additional Move maneuver after action. |
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Natural Outdoorsman |
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Once per session, reroll any 1 Resilience or Survival check |
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Dedication (Agility) |
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+1 to selected characteristic (can't increase above 6) |