Tharsh Zalar by Thalazar

Species
Kel Dor
Career
Seeker
Specializations
Pathfinder (primary), Hermit (secondary)
System
Force and Destiny

2
Threshold 13
Current 6
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

1
3
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Mode
Damage
9
Critical
3

0
310
1462
10

Weapons & Armor

Blaster Carbine
-Telescopic Optical Sight (reduce long and extreme checks by 1)

Armored Clothing

Blaster Pistol

Personal Deflector Shield (10 minute duration, 24 hour cooldown, +2 to soak, requires maneuver to activate)

Personal Gear

macrobinoculars
handheld comlink
backpack
breath mask
climbing gear -
datapad
toolkit -
glow rod
lightsaber hilt -
lightsaber crystal
5 smashed lightsaber crystals

Assets & Resources

Shira - Female Sand Panther Animal Companion
3 Brawn, 4 Agi, 1 Intel, 2 Cunning, 2 Willpower, 4 Presence

Soak 2, 1 Melee Defense

10 Wound Threshold
10 Strain Thresh

Brawl 2, Coordination 2, Perception 3, Stealth 3, Survival 2

Lethal Blows 2 (+20 to crit rolls)

Venomous - make Avg Resilience check after bite; 6 strain on fail; threats on resilience check add black die to all actions for turns = number of threats if he fails. Can flip light side point to force additional check next turn

Keen Senses - blue die on perception checks

Silent Hunter - 2 black dice on checks made to detect sand panther while hunting

Teeth and claws (Brawl; Damage 5;
Critical 3; Range [Engaged], Pierce 2).

Critical Injuries & Conditions

Scar on leg from previous hamstring

Talents

Name Rank Book & Page Description
Grit FaD 144 increases a character’s strain threshold by 1
Forager FaD 143 character removes up to ■ ■ from his skill checks to find food, water, or shelter. Survival checks to forage take half the time
Swift FaD 153 character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers)
Keen Eyed FaD 146 character removes ■ per rank of Keen Eyed from his Perception and Vigilance checks. Checks made to search a specific area take 5 0 % less time than normal.
Animal Empathy When making checks to handle, tame, or control animals, the character may add a number of white dice no greater than his Force rating to the check. The character may spend b/w to add success or advantage (character’s choice) to the result
Animal Bond character creates a bond with a single animal, can't be done during structured encounters, sillouhette must be less than force rating. The bond persists as long as the character chooses it to, although at the C M ’s discretion, the bond may also be broken due to abusive treatment or other extenuating circumstances. As long as the bond persists, the animal remains near the character, and the controlling player dictates the animal’s overall behavior (although, since the animal is only bonded with the character, not dominated, it may still perform certain inconvenient actions such as scratching furniture, consuming rations, and marking territory). Once per round in structured encounters, the character may spend one maneuver to direct his animal in performing one action and one maneuver. The animal must be within hearing and visual range of the character (generally medium range) to do this. Otherwise, the animal does not contribute to the encounter. The specifics of its behavior are up to the player and CM
Toughened +2 wound threshold
Soothing Tone When riding beast, perform average xenology check to restore beast strain equal to successes
Grit - Rank 2 +1 Strain Threshold
Quick Movement Suffer 2 strain to perform the Quick Movement incidental; add force die no greater than Force rating to next check. May spend 2 force points to perform one additional Move maneuver after action.
Natural Outdoorsman Once per session, reroll any 1 Resilience or Survival check
Dedication (Agility) +1 to selected characteristic (can't increase above 6)

Force Powers

Force Rating
2
Power
Seek
Description
Upgrade Effect
Magnitude Use extra b/w for additional hint
Control: Skill Commit white hex for +1 ability to vigilance and perception

Background

Motivation

Ambition - Enlightenment

Morality

Curiosity vs Obsession

Description

Other Notes

Return to Top