Syla Zentor by iscoff
System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
|
0 |
|
|
Athletics (Br) |
|
0 |
|
|
Charm (Pr) |
|
1 |
|
|
Coercion (Will) |
|
0 |
|
|
Computers (Int) |
X |
1 |
|
|
Cool (Pr) |
X |
1 |
|
|
Coordination (Ag) |
|
0 |
|
|
Deception (Cun) |
X |
1 |
|
|
Discipline (Will) |
|
0 |
|
|
Leadership (Pr) |
|
0 |
|
|
Mechanics (Int) |
|
0 |
|
|
Medicine (Int) |
|
0 |
|
|
Negotiation (Pr) |
|
0 |
|
|
Perception (Cun) |
X |
1 |
|
|
Piloting: Planetary (Ag) |
|
0 |
|
|
Piloting: Space (Ag) |
|
0 |
|
|
Resilience (Br) |
|
0 |
|
|
Skulduggery (Cun) |
X |
0 |
|
|
Stealth (Ag) |
X |
1 |
|
|
Streetwise (Cun) |
X |
1 |
|
|
Survival (Cun) |
|
0 |
|
|
Vigilance (Will) |
|
1 |
|
|
Brawl (Br) |
|
1 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Br) |
|
0 |
|
|
Melee (Br) |
|
0 |
|
|
Ranged: Light (Ag) |
X |
1 |
|
|
Ranged: Heavy (Ag) |
|
0 |
|
|
Knowledge: Core Worlds (Int) |
X |
0 |
|
|
Knowledge: Education (Int) |
|
0 |
|
|
Knowledge: Lore (Int) |
|
0 |
|
|
Knowledge: Outer Rim (Int) |
|
0 |
|
|
Knowledge: Underworld (Int) |
X |
1 |
|
|
Knowledge: Warfare (Int) |
|
0 |
|
|
Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
Heavy Blaster Pistol |
Range
Medium |
Skill
Ranged: Light |
|
Accurate 2, Pierce 2, Stun
|
Damage
7 |
Critical
3 |
Holdout Blaster |
Range
Short |
Skill
Ranged: Light |
|
Stun
|
Damage
5 |
Critical
4 |
Vibroknife |
Range
Engaged |
Skill
Melee |
|
Pierce 2, Vicious 1, Shadowsheath: increase difficulty to detect by 2
|
Damage
3 |
Critical
2 |
Weapons & Armor
Heavy Blaster Pistol, Model-1 Nova Viper
Holdout Blaster, 22T4 ISB Special
Vibroknife, Merr-Sonn Treppus-2
Armored Robes, Superior, In-Helmet Comlink
Personal Gear
Synthetic Anesthetic
Synthetic Neurotoxin
False Voice Transmitter
Cybernetic Arms (Mod VI)
Assets & Resources
Cloakshape Fighter, Star Cutter
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Shroud |
|
|
Spend 1 Destiny Point to become undetectable to Force powers / my powers go unnoticed until end of encounter |
Sleight of Mind |
|
|
Add boost to all Stealth checks unless opposition is immune to Force powers |
Well Rounded |
|
|
Choose any 2 skills to become permanent career skills: Cool. Ranged: Light |
Force Powers
Power
Move
Description
Moving small things with my mind.
Upgrade |
Effect |
|
Spend force point to move 1 object of silhouette 0 in short range. Max range is short |
Power
Misdirect
Description
Cloud opponents' minds with illusions.
Upgrade |
Effect |
|
Spend force point to make object or person of silhouette 1 or smaller invisible until my next turn. |
Background
Motivation
Faith: Nothing. The galaxy is chaotic and random.
Morality
Emotional Weakness: Cruelty
Emotional Strength: Justice
Description