Backpack
Medpack
Stimpacks (6)
Long Range Commlink
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
1
+1 Strain threshold
Reflect
3
Suffer 3 Strain to reduce damage by 2 per Reflect rank
Parry
2
Reflect but Melee
Nobody’s Fool
1
Upgrade difficulty of Charm, Coercion, Deception once per rank
Toughened
1
+2 Wound threshold
Pack Instincts
1
When performing Assist maneuver add 2 Boost die
Niman Technique
1
When making a Lightsaber skill check, the character may use Will instead of Brawn
Sense Emotions
1
Add Boost Die to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers
Defensive Training
2
When the character wields a Lightsaber weapon, Melee weapon, or Brawl weapon, that weapon gains ranks in the Defensive item quality equal to the character's ranks in Defensive Training (this replaces any ranks in Defensive the weapon already has)
Sum Djem
1
May spend Triumph or 2 Advantage with successful Lightsaber check to disarm opponent
Dedication
1
Gain+1 to a single characteristic. Cannot exceed 6
Force Powers
Force Rating
2
Power
Dominate Beast
Description
Reach out and manipulate beasts
Upgrade
Effect
Power
Influence
Description
You may attempt to guide, shape, and even twist the thoughts and feelings of others. When guiding and shaping thoughts, only force points generated from Dark Side may be used to generate negative emotions and vice versa. You may spend force points to stress the mind of one living target you are engaged with, inflicting 1 strain
Upgrade
Effect
Magnitude 2
Spend force die to increase targets equal to Magnitude upgrades
Control 2
May make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends force die and succeeds, can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes
Power
Bind
Description
Spend 1 Force to immobilize a target within short range until end of your next turn. If you used any dark to generate Force, the target suffers 1 wound per Force spent on the check ignoring soak
Upgrade
Effect
Range
Spend Force to increase range by a number of bands equal to Range upgrade