Threshold | 14 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 4 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | X | 0 | ||
Deception (Cun) | X | 3 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 3 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 2 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 4 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibrosword |
RangeEngaged |
SkillMelee |
|
Pierce 2, Vicious 1, Defense 1 |
Damage4 |
Critical2 |
|
Stun Master |
RangeEngaged |
SkillMelee |
|
Disorient 2, Stun Damage |
Damage6 |
Critical3 |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Distracting Behavior | 3 | As a maneuver, suffer up to ranks strain. Add 1 Threat to equal number of NPCs at Medium range. | |
Improved Distracting Behavior | 1 | Targets of Distracting Behavior suffer an extra 1 Threat when targeting your allies | |
Dodge | 2 | Suffer up to ranks Strain to upgrade difficulty of an incoming attack by up to ranks | |
Congenial | 1 | Suffer 1 Strain; to downgrade difficulty of Charm, Negotiation checks by 1 or upgrade difficulty of incoming checks by 1 | |
Smooth Talker | 1 | Spend 1 Triumph to gain an extra Success on any Charm checks | |
Biggest Fan | 1 | Once per session, make a Hard Charm check to turn one NPC into your biggest fan | |
Kill With Kindness | 1 | Remove 1 Setback from all Charm/Leadership checks | |
Inspiring Rhetoric | 1 | Make an Average Leadership check. One ally per success recovers one strain; Spend advantage to recover +1 strain | |
Improved Inspiring Rhetoric | 1 | Affected characters gain +1 Boost on all skill checks for 1 round | |
Toughened | 1 | +2 Wound Threshold | |
Grit | 1 | +1 Strain Threshold | |
Intense Presence | 1 | Flip a Destiny Point to recover 4 Strain | |
Steely Nerves | 1 | The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Presence or Willpower related checks until the end of the encounter. He still suffers from the injury itself. | |
Dedication | 2 | +1 to Brawn, +1 to Willpower | |
Plausible deniability | 1 | Remove 1 setback from deception and coercion checks |