Training Lightsaber - 400
Padded Armor - 500
Com
2 stim pack
Glow light thing
3 rations
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Resist Disarm
1
82
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Makashi technique
1
82
Lightsaber presence instead brawl
Uncanny reactions
2
83
Add blue per rank of uncanny reactions to all Vigilance checks
Keen eyed
1
83
Remove black per rank of keen eyed from perception and vigilance checks. Decrease time time to search a specific area by half.
Rapid
1
83
Suffer a number of strain to add an equal number of hits to initiative checks. Strain can not exceed ranks
Sense Danger
1
83
Once per game, remove 2 black from 1 check.
Forewarning
1
83
Perform the forewarning action. All allies within the medium range increase defense by character’s force rating until they act in the encounter
Force rating
1
83
Gain force rating
Parry
1
82
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry.
Force Powers
Force Rating
2
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be. The user may spend to gain vague hints of events to come, up to a day into his future.
Upgrade
Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend force to sense all living things within short range (including sentient and non-sentient beings).
The user may spend force to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Ongoing Effect: Commit Force Die. Once per round, when an attack targets the force user, he upgrades the difficulty of the pool once.
Control
Sense’s ongoing effects may be triggered one additional time per round.
Control
When using Sense’s ongoing effects, upgrade the pool twice, instead of once.