Jump Up |
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Once per round, may stand from seated or prone as an incidental |
Parry |
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When hit be a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry |
Reflect |
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When hit by a ranged attack suffer 3 strain to reduce damage by 2 plus ranks in reflect |
Improved Reflect |
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When reflecting a hit that generated despair or 3 threat may hit one target in medium range with the same damage as the initial hit, after original attack resolves |
Circle of Shelter |
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When an engaged ally suffers a hit, may use Parry or Reflect incidental against the hit |
Guardian of the Republic |
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After the character uses Parry or Reflect to reduce a hit against an ally, that ally cannot be targeted by combat checks for the rest of the round |
Saber Throw |
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Perform Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding force die no greater than Force rating. Must spend force pip and succeed to hit target: spend force pip to have weapon return to hand |
Ataru Technique |
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When making a check using the lightsaber skill, the character may choose to use Agility instead of Brawn |