Jedi Utility Belt
-Encum +1
-Contents
—Three-day supply of food capsules.
—Emergency medpack.
—Lightsaber maintenance kit.
—Slim glow rod.
—Comlink.
—Aquata Breather
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Indomitable (Lannik)
A Lannik removes up to ■■ caused by Critical Injuries, the Disoriented Condition, and fear from all checks he makes.
Grit 3
Gain +1 Strain Threshold.
Toughened 4
Gain +2 Strain Threshold.
Quick Draw
Once per round, draw or holster a weapon or item as an incidental.
Lethal Blows 2
Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Parry 2
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Intimidating 1
May suffer a number of Strain up to ranks in Intimidating to downgrade the difficulty of Coercion checks or upgrade the difficulty when targeted by Coercion checks by an equal number.
Embrace Your Hate 1
May spend one Destiny Point and then suffer Conflict equal to dark side Destiny Points in the Destiny pool to add equal damage to melee attack. May use this ability once per encounter per rank.
Quick Strike 1
Add per □ rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Multiple Opponents
Add □ to all Lightsaber, Melee, and Brawl combat checks when Engaged with multiple opponents.
Dedication 2
Gain +1 to a single characteristics. This cannot bring a characteristic above 6. (Brawn; Intellect;)
Reflect 1
If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry.
Well Rounded
Choose any two skills (Athletics/Medicine). They permanently become career skills.
Sense Danger
Once per session, remove ■■from any one check.
Force Rating 1
Gain +1 Force rating.
Adaptable
When resolving a check that uses a skill in which they have no ranks, the character may spend a Destiny Point remove ✇ or to remove ❖ equal to their ranks in Cool.
Force Powers
Force Rating
2
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend ◑ to gain ☼ or ☋ (user’s choice) on the check.
Upgrade
Effect
Control
Take a Force Leap action: Make an Enhance power check. The user may spend to jump horizontally to any location in short range.
Control
Enhance can be used with the Coordination skill.
Control
Enhance can be used with the Brawl skill.
Control
Enhance can be used with the Resilience skill.
Control
Ongoing effect: Commit ⬡. The user increases his Brawn characteristic by 1 (to a maximum of 6).
Control
When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend ◑ to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade
Effect
Control
When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend ◑ to gain ☼ or ☋ (user’s choice) on the check.
Control
Ongoing effect: Commint ⬡. One damage weapon or item counts as being undamaged.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend ◑ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Background
Motivation
Morality
+2,500 credits.
Description
1) Pick you Duty
2) Your morality/obligation.
3) Tell us why those relate to YOUR character.
4) Pick a Motivation. And describe your characters mindset.
5) A description of your Character. Not just appearance.