Agri by dalves95

Species
Ewok
Career
Consular
Specializations
Healer, Sage
System
Force and Destiny

4
Threshold 12
Current 0
Threshold 17
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
2
3
3
2
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 3
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 4
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 3

Attacks

Heavy Blaster Pistol x2
Range
Medium
Skill
Ranged: Light
Stun
Damage
7
Critical
3
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Stun
Damage
8
Critical
N/A

10
865
1766
6

Weapons & Armor

Heavy Blaster Pistol x2
Stun Grenade x4
Death trooper Armor - Upgrades stealth checks once while worn, and remove 2 setback imposed due to darkness, smoke, and other environmental effects that obscure vision.

Personal Gear

Stimpacks x4
Physicians Kit
Extra Reload x2
Long Range Comm Link

Assets & Resources

Agri's Trooper Squad:
Captain Coruscant
Cloak
Titan
Shiv
Tech
Pistol Pete


Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Scent 1 Racial Ewoks may remove all setback dice imposed due to concealment against a target
Rapid Recovery 1 F&D, 69 When healing strain after an encounter, heal 1 additional strain per level of Rapid Recovery.
Grit 5 F&D, 69 Gain +1 Strain threshold.
Physician 2 F&D, 69 When making a medicine check to help a character heal wounds, they heal 1 additional strain per rank of this.
Knowledgeable Healing 1 F&D, 69 When healing an ally spend a Destiny Die to heal an additional amount equal to Xenology
Surgeon 2 F&D, 69 Heal 1 additional wounds on medicine check per rank
Calming Aura 1 F&D, 71 When an opponent targets character with force powers, reduce force generated by 1
Kill With Kindness 1 F&D, 71 Remove black dice from all charm and leadership checks
Researcher 1 F&D, 71 Remove black dice from all knowledge checks, researching takes half the time.
Smooth Talker (Deception) 1 F&D, 71 Triumphs give success equal to ranks in this
Healing Trance 2 F&D, 69 Commit 1 force dice, heal 1 for each rank in Healing Trance at the end of an encounter.
Preemptive Avoidance 1 May spend I Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Knowledge Specialization 1 When acquired, choose 1 Knowledge skill. When making that skill check, may spend result to gain additional successes equal to ranks in Knowledge Specialization.
Force Rating 3

Force Powers

Force Rating
4
Power
Battle Meditation
Description
The Force user directs allies in battle, making them more effective as a coordinated unit.
The user may spend force to add one automatic success to all checks made by a number of engaged friendly targets up to his Presence before the end of his next
turn. If the user used a dark force to generate force, reduce each target’s Willpower by 1 (to a minimum of 1) until the end of the encounter.
Upgrade Effect
Control When making a Battle Meditation power check, the user may
make an Easy ( ) Leadership check as part of the pool. If the user
is able to activate the power and succeeds on the check, he may
send simple orders as part of the power.
Strength Spend two force to add one additional automatic to affected
characters checks.
Range 3 Spend force to increase power’s
range by a number of range
bands equal to Range
upgrades purchased.
Control May suffer 4 strain to increase range to planetary scale
Duration Commit 3 Force Dice to sustain effects of the power
Magnitude 3 Spend force to affect a number
of additional targets equal to
Presence per rank of
Magnitude purchased.
Power
Misdirection
Description
The Force user creates illusions to fool those around him.
The user may spend force to make a target at up to short range unable to perceive a chosen person or object of silhouette 1 or smaller. Until the beginning
of the user’s next turn, the target cannot see or sense the hidden person or object.
Upgrade Effect
Duration Commit 2 force dice to sustain this
power while the beguiled
target remains in range.
Magnitude 2 Spend force to affect additional
targets equal to Presence per
rank of Magnitude
purchased.
Range 2 Spend force to increase power’s
range by a number of range
bands equal to Range
upgrades purchased.
Power
Heal/Harm (7-8 damage)
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend force to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend force to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Control (Self Heal/Purge) Heal: Spend force to remove
one status effect from target.
Harm: The user may spend
force to heal wounds equal to
wounds inflicted on target.
Healed character gains 1
Conflict.
Range 1 Spend force to increase power's
range by a number of range
bands equal to Range upgrades purchased
Strength 1 Heal: Spend force to increase
wounds healed by I per
rank of Strength upgrades
purchased.
Harm: Spend force to increase
wounds inflicted by 1 per
rank of Strength upgrades
purchased.
Magnitude 2 Spend 2 force to affect 1 additional target within range per
rank of Magnitude purchased.
Control (Med.) Heal: Heal additional
wounds equal to ranks in
Medicine.
Harm: Inflict additional
wounds equal to ranks in
Medicine.

Background

Ever since a young age, Agri has had an affinity for powers that in any other clan would have made him an ideal candidate for a tribal shaman.
Clan Nidran is one of the more hostile Ewok tribes, looking to ever expand their territory and dominion over the other denizens of Endor. Seeing the potential in Agri, they trained him to not only heal but to also manipulate the battlefield by demoralizing his clan's enemies as well as boosting the coordination and resolve of allies.

After many victories there finally came an opponent that Agri knew could not be overcome by the meager martial might his clan had. For no matter how well they fought, the enemy seemed endless and far better equipped. The Empire did not back down as they began constructing the second Death Star over Endor. Agri was amazed and impressed by everything they did. Agri respects the power the Empire wields and wants to experience a piece of it himself. After all, what does loyalty to a clan on a backwater planet mean when there is an entire galaxy he could be apart of?

Motivation

Morality

40

Description

Large among his people standing nearly 4 ft tall, Agri has jet black fur and his one good eye is the color of a dark amethyst. He dons a loose, nondescript robe that gives him the appearance of a Jawa or other diminutive race so he is less likely to be noticed in a public setting.

Other Notes

Allies - Leon and Beven

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