Threshold | 12 |
Current | 0 |
Threshold | 17 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 0 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | X | 3 | ||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 4 | ||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | 2 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | 1 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 0 | ||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | X | 3 |
Heavy Blaster Pistol x2 |
RangeMedium |
SkillRanged: Light |
|
Stun |
Damage7 |
Critical3 |
|
Stun Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Disorient 3, Stun |
Damage8 |
CriticalN/A |
Name | Rank | Book & Page | Description |
---|---|---|---|
Scent | 1 | Racial | Ewoks may remove all setback dice imposed due to concealment against a target |
Rapid Recovery | 1 | F&D, 69 | When healing strain after an encounter, heal 1 additional strain per level of Rapid Recovery. |
Grit | 5 | F&D, 69 | Gain +1 Strain threshold. |
Physician | 2 | F&D, 69 | When making a medicine check to help a character heal wounds, they heal 1 additional strain per rank of this. |
Knowledgeable Healing | 1 | F&D, 69 | When healing an ally spend a Destiny Die to heal an additional amount equal to Xenology |
Surgeon | 2 | F&D, 69 | Heal 1 additional wounds on medicine check per rank |
Calming Aura | 1 | F&D, 71 | When an opponent targets character with force powers, reduce force generated by 1 |
Kill With Kindness | 1 | F&D, 71 | Remove black dice from all charm and leadership checks |
Researcher | 1 | F&D, 71 | Remove black dice from all knowledge checks, researching takes half the time. |
Smooth Talker (Deception) | 1 | F&D, 71 | Triumphs give success equal to ranks in this |
Healing Trance | 2 | F&D, 69 | Commit 1 force dice, heal 1 for each rank in Healing Trance at the end of an encounter. |
Preemptive Avoidance | 1 | May spend I Destiny Point to disengage from engaged enemy as an out-of-turn incidental. | |
Knowledge Specialization | 1 | When acquired, choose 1 Knowledge skill. When making that skill check, may spend result to gain additional successes equal to ranks in Knowledge Specialization. | |
Force Rating | 3 |
Upgrade | Effect |
---|---|
Control |
When making a Battle Meditation power check, the user may
make an Easy ( ) Leadership check as part of the pool. If the user is able to activate the power and succeeds on the check, he may send simple orders as part of the power. |
Strength |
Spend two force to add one additional automatic to affected
characters checks. |
Range 3 |
Spend force to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
Control | May suffer 4 strain to increase range to planetary scale |
Duration | Commit 3 Force Dice to sustain effects of the power |
Magnitude 3 |
Spend force to affect a number
of additional targets equal to Presence per rank of Magnitude purchased. |
Upgrade | Effect |
---|---|
Duration |
Commit 2 force dice to sustain this
power while the beguiled target remains in range. |
Magnitude 2 |
Spend force to affect additional
targets equal to Presence per rank of Magnitude purchased. |
Range 2 |
Spend force to increase power’s
range by a number of range bands equal to Range upgrades purchased. |
Upgrade | Effect |
---|---|
Control (Self Heal/Purge) |
Heal: Spend force to remove
one status effect from target. Harm: The user may spend force to heal wounds equal to wounds inflicted on target. Healed character gains 1 Conflict. |
Range 1 |
Spend force to increase power's
range by a number of range bands equal to Range upgrades purchased |
Strength 1 |
Heal: Spend force to increase
wounds healed by I per rank of Strength upgrades purchased. Harm: Spend force to increase wounds inflicted by 1 per rank of Strength upgrades purchased. |
Magnitude 2 |
Spend 2 force to affect 1 additional target within range per
rank of Magnitude purchased. |
Control (Med.) |
Heal: Heal additional
wounds equal to ranks in Medicine. Harm: Inflict additional wounds equal to ranks in Medicine. |