Vittoria Wyck by MagnaTolvan

Species
Mirialan
Career
Explorer
Specializations
Scout | Sharpshooter | Ship Captain
System
Edge of the Empire

3
Threshold 15
Current 0
Threshold 14
Current 0
Ranged 2
Melee 0

Placeholder Image

Characteristics

2
3
3
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) X 1
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) X 4
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) X 2
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 3
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 2, Stun Damage
Damage
+1
Critical
5

0
555
5/7

Weapons & Armor

Blaster Rifle (encumb 4, 900 credits), Shield Gauntlet (encumb 1, 1500 credits),
Heavy Clothing (black leather jacket and cowboy hat, encumb 1, soak 1, 50 credits)

Personal Gear

Assets & Resources

Encumb is Brawn +5

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 1 +1 Strain threshold (13 to 14)
Let's Ride 1 Mount/Dismount beast/vehicle/weapons station as incidental
Familiar Suns 1 Once per session, Hard Kno (Outer Rim or Core) to find useful planetary info
Toughened 1 +2 Wound threshold (13 to 15)
Stalker 1 +1 boost per rank to Stealth and Coordination checks
Dedication 1 +1 to single Characteristic (Int 2 to 3)
Kill with Kindness 1 Remove setback per rank from Charm and Leadership checks
Skilled Jockey 1 The character removes setback dice per rank of Skilled Jockey from [their] Piloting (Planetary) and Piloting (Space) checks
Field Commander 1 Field Commander action. By successfully passing an Average Leadership check, a number of allies equal to [their] presence may immediately suffer one strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter

Background

Resolute Mirialan matriarch Vittoria Wyck runs a jump-gate operation on the edge of Wild Space. With husband Stann dead & business struggling, the sharpshooting Widow Wyck must now defend her family against bandits & the Empire alike

Artwork by @MagnaTolvan
https://twitter.com/Magna_Tolvan/status/1724442427614720475

Motivation

Obligations

+10 Obligation (+10 XP)
Family: The character has deep ties with their family that require a great deal of time and attention. This could include providing care for or assistance to siblings or parents, the management of an inheritance, trust, or family business, or simply mediating between squabbling family members.

+5 Obligation (+5 XP)
Responsibility: A character with the Responsibility Obligation feels a strong sense of accountability or relationship to a person, place, or thing (a responsibility to kin falls under the Family Obligation described above). This could include a strong connection to a mentor, a strong desire to care for orphans in a given location, or taking on the needs of an under-represented minority.

Description

Other Notes

Mirialans:
Brawn 2
Agility 3
Intellect 2
Cunning 1
Willpower 2
Presence 2
WT: 11+Brawn
ST: 10+Willpower
100xp Starting
Start with a rank in both Cool and Discipline.

4 starting ranks in career skills: Astrogation, Cool, Perception, Survival
2 starting ranks in spec skills: Athletics, Survival

Starting XP 100 +15 obligation, +150 for age/experience = 265
-50 cunning (20 to 2 ranks, 30 to 3 ranks)
-30 presence (30 to 3 ranks)
-30 willpower (30 to 3 ranks) = 110 spent, 5 left of starting
+150 for age/experience
= 155 left

Scout Talent tree up to Dedication (+1 characteristic) = -100 XP
2nd career = -20 xp, Sharpshooter (Cool, Perception, Ranged H and Ranged L career skills)
= 35 left

-15 for 2 ranks in Ranged H = 20 left
-10 for 2 ranks in Perception = 10 left
-5 for 1 rank in Kno (Outer Rim) = 5 left
-5 for 1 rank in Piloting (Space) = 0 left

+100 experience as Wild Space Matriarch

-10 2 ranks Astrogation
-10 2 ranks Piloting (space)= 80 left
-15 3 ranks Survival
-15 3 ranks Ranged H = 50 left
-15 3 ranks Cool = 35 left
-10 2 ranks Kno (Outer Rim) = 25 left
-5 1 rank Kno (Lore) = 20 left
-15 3 ranks Perception = 5 left

+125 sage-stage experience as Wild Space Matriarch = 130

-30 3rd spec (Ship Captain, in this case hypergate operation captain)
Charm, Leadership, Negotiation, Piloting (Space): career skills
-15 from 0 to 2 ranks (5, 10) Charm
-50 from 0 to 4 ranks (5, 10, 15, 20) Leadership
-15 from 0 to 2 ranks (5, 10) Negotiation
-15 from 1 to 2 ranks Discipline (non-career)
=5 left
-5 Kill with Kindness talent from Ship Captain tree = 0 XP left

+35 XP -> 525 total
-20 3 to 4 ranks of Ranged H = 15 XP left
-15 from 0 to 2 ranks (5,10) Know (Xeno) = 0
+30 XP -> 555 total = 30 left

-10 Skilled Jockey talent = 20 left
-10 Field Commander = 10 XP left
-10 Lore, from 1 to 2 ranks = 0 XP left

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