Surgeon |
4 |
Healer (2); Medic (2) |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon |
Healing Trance |
3 |
Healer |
Commit 1 FD. For every full encounter 1 FD remains committed, heal 1 wound per rank of Healing Trance. |
Rapid Recovery |
2 |
Healer |
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery |
Physician |
3 |
Healer |
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician. |
Grit |
5 |
Healer (2); Medic (2); Niman Disciple (1) |
Gain +1 strain threshold. |
Knowledgeable Healing |
1 |
Healer |
When healing an ally, spend 1 Destiny Point to heal additional wounds equal to ranks in Knowledge (Xenology), |
Improved Healing Trance |
1 |
Healer |
When healing wounds due to Healing Trance, make a Resilience check to heal a Critical Injury. Difficulty of the check equals severity of the Critical Injury. |
Calming Aura |
1 |
Healer |
When an opponent targets character with a Force power, reduce FP generated by 1. |
Toughened |
2 |
Healer (1); Niman Disciple (1) |
Gain +2 wound threshold. |
Dedication |
1 |
Healer |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Natural Doctor |
1 |
Healer |
Once per session, may reroll any 1 Medicine check. |
Force Rating |
1 |
Healer |
Gain +1 Force Rating. |
[MANEUVER] Improved Calming Aura |
1 |
Healer |
Spend a maneuver and suffer 2 strain to extend Calming Aura's effects to allies equal to Willpower at short range until start of next turn. |
Stimpack Specialization |
2 |
Medic |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
Bacta Specialist |
1 |
Medic |
Patients heal 1 additional wound per rank of Bacta Specialist when they heal wounds via bacta tanks or long-term care. |
[ACTION] Stim Application |
1 |
Medic |
Take the Stim Application action: make an Average Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the remainder of the encounter and suffers 4 strain. |
Master Doctor |
1 |
Medic |
Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. |
[REACTION] Reflect |
2 |
Niman Disciple |
When hit by a ranged attack, suffer 3 strain to reduce damage taken by 2 plus ranks in Reflect. |
[REACTION] Parry |
3 |
Niman Disciple |
When hit by a melee attack, suffer 3 strain to reduce damage taken by 2 plus ranks in Parry. |
Nobody's Fool |
1 |
Niman Disciple |
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. |
Niman Technique |
1 |
Niman Disciple |
When making a Lightsaber skill check, may use Willpower instead of Brawn. |
Defensive Training |
2 |
Niman Disciple |
When wielding a Lightsaber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training. |
Improved Stim Application |
1 |
Medic |
When performing Stim Application action, may increase difficulty of check to Hard and target suffers only 1 strain. |
It's Not That Bad |
1 |
Medic |
Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. |
Dedication |
1 |
Medic |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Sum Djem |
1 |
Niman Disciple |
May spend 1 Triumph or 2 Advantage with successful Lightsaber check to disarm opponent. |
[MANEUVER] Center of Being |
1 |
Niman Disciple |
Take a Center of Being maneuver. Until the beginning of the next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being. |
Dedication |
1 |
Niman Disciple |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Force Assault |
1 |
Niman Disciple |
Spend 1 Triumph or 3 Advantage on a missed Lightsaber (Willpower) check to immediately perform Move Force power action as a maneuver. |
Improved Center of Being |
1 |
Niman Disciple |
Suffer 1 strain to perform Center of Being maneuver as incidental. |