Talen Zel by Jerms

Species
Human
Career
Hired Gun
Specializations
Mercenary Soldier, Heavy
System
Edge of the Empire

6
Threshold 20
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

4
4
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DH-X Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Bantha Laser Sight: 1 Automatic Advantage, Weapon Sling: Reduce Cumbersome by 1
Damage
10
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Quick Draw, 3 Setback Die to detect
Damage
5
Critical
4
Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Damage
5
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4

10
425
285
13

Weapons & Armor

Heavy Clothing: 1 Soak

Padded Armor: 2 Soak

Nomad Greatcoat: 1 soak

Personal Gear

Comlink
Stimpack x 2
Breath Mask
Backpack: +4 Encumbrance
Extra Reload
Model 58 Concealment Holster: Holdout blaster

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Burly 1 Less Encumbrance and Cumbersome for all gear
Barrage Plus 1 damage at long and extreme range for Ranged: Heavy and Gunnery attacks
Durable Subtract 10 from Critical Hits against you
Command x 2 Add a Boost die to Leadership rolls per rank of Command. Characters affected by the roll gain a Boost die to Discipline checks for 24 hours.
Point Blank Add 1 damage to attacks at short and engaged range for Ranged: Heavy and :Light attacks
Side Step Take a maneuver to upgrade ranged attacks against you by 1 per rank of Side Step until your next turn.
Strong Arm Increase range of thrown weapons to medium
Natural Marksman Once per game session, you can re-roll a Ranged: Light or :Heavy attack roll
True Aim x 2 Take a maneuver to upgrade your attack rolls by one per rank of True Aim

Background

Hapan Pirate

Motivation

Obligations

Bounty: 15

Description

Other Notes

Return to Top