Garm Terrend by orivien
Specializations
Aggressor
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
1 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
X |
1 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
1 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
0 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
1 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
1 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
X |
1 |
|
|
| Survival (Cun) |
X |
1 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
X |
1 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
X |
1 |
|
|
| Melee (Br) |
X |
1 |
|
|
| Ranged: Light (Ag) |
X |
1 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
X |
1 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Great Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach 1, Cumbersome 3, Sunder
|
Damage
7 |
Critical
2 |
Weapons & Armor
Great Lightsaber
Armored Robes +1 Defense +2 Soak
Personal Gear
Com link
Binders
Electro binoculars
5 Stimpacks
Respirator
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Grit |
1 |
|
+1 Strain |
|
Intimidating |
1 |
|
May suffer strain to down grade of a coercion check or upgrade coercion check when targeted by coercion check. |
|
Prey on the Weak |
1 |
|
+1 damage to successful hit to disoriented targets per ranks of prey on the weak. |
|
Immovable |
1 |
|
If become immobilized become prone instead. I can take 1 strain damage to avoid being moved against your will. |
Force Powers
Power
Move
Description
Spend one force die to move an object of silhouette 0 that is within short range to his maximum range.
| Upgrade |
Effect |
|
Strength |
Increase silhouette of the target equal to ranks in range |
Morality
Emotional Strength: Justice
Emotional Weakness: Cruelty
Description