Threshold | 15 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | X | 3 | ||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 2 | ||
Discipline (Will) | X | 0 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 3 | ||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 5 | ||
Gunnery (Ag) | X | 5 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 3 | ||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | X | 5 | ||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 0 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | X | 0 |
Unarmed |
RangeEngaged |
SkillBrawl |
|
Disorient 1, Knockdown |
Damage1 |
Critical4 |
|
Garrote Chrono |
RangeEngaged |
SkillBrawl |
|
Stun Setting |
Damage- |
Critical- |
|
(Verpine Heavy Shatter Rifle) |
RangeExtreme |
SkillGunnery |
|
Accurate 2, Knockdown, Pierce 6, Superior |
Damage16 |
Critical2 |
|
Thermal Detonator x3 |
RangeShort |
SkillRanged: Light |
|
Breach 1, Blast 15, Disorient 3, Limited Ammo 1, Vicious 4 |
Damage20 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened 1 | +2 Wound Threshold. | ||
Grit 1 | +1 Strain Threshold. | ||
Enduring 0 | +1 Soak. | ||
Dedication 2 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | ||
Durable 0 | May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1. | ||
Codebreaker 1 | Remove ■ per rank of Codebreaker from checks to break or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1 | ||
Analyze Data | Once per session after capturing enemy data, the character may take the Analyze Data action making a ♦♦ Knowledge (Warfare) check. Once during the remainder of the session, he may add & equal to Knowledge (Warfare) to one check related to that data. | ||
Bypass Security | Remove ■ per rank of Bypass Security from checks made to disable a security device or open a locked door. | ||
Inside Person | Once per session, may spend a Destiny Point to establish she has been undercover in an identified enemy base or large vehicle. For the remainder of the session, add automatic two advantages to checks she or her allies make that are associated with the location. | ||
Natural Charmer | Once per session, may re-roll any one Charm or Deception check. | ||
Inside Knowledge | Once per session while in an enemy facility or vessel, may take the Inside Knowledge action. Make a ♦♦♦ Skulduggery check. If successful, may then find a stashed personal scale Item with a Rarity no. more than Cunning plus 2, or gain a narrative benefit. | ||
Basic Combat Training | Brawl and Ranged (Light) become career skills. |