Alchemy Templates
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Poison [Material Price/Rarity: 500 credits/4; Check: Easy Discipline/Know(Lore); Time: 2 hours] - When affected by poison, the target must immediately make an Average Resilience check. Failure means they suffer 5 wounds plus 1 strain per TH rolled.
Healing Potion [Material Price/Rarity: 1000 credits/5; Check: Average Discipline/Know(Lore); Time: 2 hours] - When consumed, the user immediately heals 1 Critical Injury with severity of Hard or less. Cannot regrow a lost limb. Recipe *1 [Difficulty -1]
Elixir of Vigor [Material Price/Rarity: 600 credits/6; Check: Hard Discipline/Know(Lore); Time: 4 hours] - When consumed, the user increases their Brawn by 1 but reduces their Willpower by 1 until the end of the following round.
Mending Tonic [Material Price/Rarity: 200 credits/4; Check: Average Discipline/Know(Lore); Time: 2 hours] - When consumed, the user immediately heals 6 wound. In addition, if the user is a force-sensitive, they may roll FO equal to their FR, for every LI they heal 1 strain, and for every DA they heal 1 additional wound, but suffer 1 strain. Recipe x2 [Difficulty -2]
Draft of Prowess [Material Price/Rarity: 1000 credits/8; Check: Daunting Discipline/Know(Lore); Time: 6 hours] - When consumed, the user may automatically upgrade their combat checks by one for the remainder of the encounter, or for one hour of narrative time, as if they had ranks in that skill. In addition, the user gains the talent Dodge (1 Rank) for the duration of the potion. Recipe x1 [Difficulty -1]
Fand's Ashes [Material Price/Rarity: 800 credits/6; Check: Daunting Discipline/Know(Lore); Time: 9 hours] - Whenever this potion's liquid comes into contact with oxygen it super-heats the area around it. All ground in a Engaged radius around the potion turns into lava, meaning anyone who enters it will suffer 10 wound per round inside the AoE and receive Burn 3, with the "base damage" being 10. The Burn will not stack for every turn inside the AoE. The atmosphere within Short range becomes a corrosive atmosphere of level 10, but it will take one full round before this takes effect. The AoE will last for the remainder of the encounter (Or one hour of narrative time). If ingested, the potion inflicts the user with Burn 5 and the "base weapon damage" is 10. (Special Note: A roll of 3 TH, a DE, or 3 DA may be spent by the GM to have the potion erupt during it's crafting)
Truth Serum [Material Price/Rarity: 400/6; Check: Hard Discipline/Know(Lore); Time: 3 hours] - Whenever this potion is consumed, the user must tell the truth for 1 hours of narrative time. The user may attempt to resist the effects of this potion by making a Daunting Discipline check. This, for the purposes of adding abilities, is considered a harmful potion. Recipe x2 [Difficulty - 2]
Talisman Templates
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Shield Amulet [Material Price/Rarity: 300 credits/4; Check: Easy Discipline/Know(Lore); Time: 2 hours] - Once per session when the user would suffer damage from either a Force power or from a Force-augmented attack the user may choose to reduce the damage inflicted by half.
Neural Charm [Material Price/Rarity: 1200 credits/7; Check: Daunting Discipline/Know(Lore); Time: 6 hours] - While wearing this talisman, the user may suffer up to their Intellect in strain when making a Knowledge check. If they do, they add BO equal to the amount of strain they suffered to the check. Blueprint x1 [Difficulty - 1]