CC-2443 "Chief" by Patar136

Species
Human (Clone)
Career
Clone Soldier
Specializations
ARC Trooper
System
Edge of the Empire

4
Threshold 17
Current 17
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

2
4
3
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 Two boost die.
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 2
Cool (Pr) X 2
Coordination (Ag) X 2 One boost die
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 4
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2 Remove one setback dice.
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 1 Two boost die
Skulduggery (Cun) 0
Stealth (Ag) X 4
Streetwise (Cun) 0
Survival (Cun) 0 Remove 1 setback die
Vigilance (Will) X 3
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 4
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 2 T
Knowledge: Xenology (Int) X 0

Attacks

DC-17m Modular Blaster
Range
Medium
Skill
Ranged: Heavy
Auto Fire, Pierce 1
Damage
9
Critical
3
DC-15s Side Arm
Range
Short
Skill
Ranged: Light
Stun Setting, Accurate 1
Damage
7
Critical
4
Retractable Wrist Blades
Range
Engaged
Skill
Melee
Pierce 1
Damage
+1
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 3
Damage
8
Critical
4

0
715
500
12/14

Weapons & Armor

DC-17m is utilized for standard combat operations. Has seen extensive use with several notches carved into it to signify campaigns. Very effective against groups of enemies. Encumbrance 3.

Carries a DC-15s side arm attached to his side. Has a magnetic weapon tether attached. May recover these weapons as an incidental within engaged range.

Frag grenades (Total of encumbrance 3).

Mark I Katarn-class Commando Armor
* Suit provides all benefits of a combat scanner
* Suit provides all benefits of a breath mask
*1 Increase Encumbrance Threshold by 3 Mod
* Removes setback from Perception and Survival checks
Mods: Retractable Wrist Blades (Melee +1), Physiological Enhancement System (Reduce strain suffered involuntarily by 1, to minimum of 1. Adds boost die to all Athletics, Coordination, and Resilience checks.)

Personal Gear

Mark. III Modular Backpack (+2 Encumbrance)
Extra Pockets II (+2 Encumbrance)
4 Stimpacks
Symbol of Command - 0 Enc - Gives 2 automatic advantage to social checks (at the GM's discretion) dealing with Military Personnel and certain civilian personnel (at the GM's discretion).
Comm Jammer: The difficulty of bypassing a jammer using a computers check is proportional to the distance from the jammer.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Gains +2 Wound Threshold
Grit 2 Gains +1 strain threshold per rank
Physical Training 2 Add one boost die per rank of physical training to Athletics and Resilience Checks
Conditioned 1 Remove setback die per rank of Conditioned from Athletic and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of conditioned.
Point Blank 2 Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Knockdown 1 After hitting with a melee attack, may spend triumph to knock the target prone.
Quick Strike 2 Add boost die per rank of quick strike to combat checks against targets that have not acted yet this encounter.
Swift 1 Do not suffer usual penalties for moving through difficult terrain.
Get the Drop 1 Once per session, the character and any number of allies in the encounter may add successes equal to the character's ranks in Stealth to their checks to determine Initiative Order.
Tactical Evasion 1 Upgrade the difficulty of ranged combat checks targeting the character a number of times equal to the number of maneuvers they performed to move during this round.
Dedication 1 Gain +1 to single characteristic. This cannot bring a characteristic above 6. (Chose Willpower).
Clanker Killer 2 Before rolling a combat check that targets droids, remove boost die up to a character's ranks in Clanker Killer from the pool and add an equal number of success or advantage to the results.
Guns Blazing 1 As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons.
Natural Commando 1 Once per session, the character may reroll one Ranged (Light) or Stealth check.

Background

Motivation

Obligations

Description

Other Notes

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