Disciples of Harmony: A Sourcebook for Consulars (Page 16-17)
When making skill checks, Arkanians remove up to two setback dice due to darkness.
Parry
1
Suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Soresu Technique
1
Force talent. When making a Lightsaber skill check, the character may use Intellect instead of Brawn.
Toughened
3
The character increases [their] wound threshold by two per rank of Toughened.
Confidence
1
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence.
Channel Agony
1
Force talent. After rolling a Force dice, the character may choose to suffer wounds no greater than twice their ranks in Channel Agony. For every two wounds, they add a dark point to the results.
Resolve
1
When the character suffers strain, they suffer 1 less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss.
Transmogrify
1
When making a crafting check, the character may add Force dice no greater than Force rating to the check. The character may spend a Force point to add a success to the result, and may spend two Force points to add an advantage to the result.
Force Rating
1
Force talent. Each rank permanently increases the character's Force Rating by one.
Dedication
1
Gain +1 to a single characteristic.
Witchcraft
1
The character gains Force Rating 1
Force Powers
Force Rating
3
Power
Harm
Description
Tiras Medicina más la fuerza y de generar oscuridad haces daño igual a tu intelecto, al usar oscuridad te curas en igual cantidad vida y strain.
Si obtienes un segundo punto de oscuridad la habilidad puede aumentar a rango medio.
Upgrade
Effect
Control
If the user used any Dark points to generate a Force point (◑) the check, the user heals of an amount of strain equal to the wounds [they] inflicted on one target.
Control
Harm: The user may spend a Force point (◑) to heal a number of wounds on an engaged living creature (including themself) equal to the damage [they] inflicted on one target. This counts as a use of a stimpack on the target of the healing. The character healed this way gains 1 Conflict. The user may activate this upgrade multiple times, but must select a different target to be healed each time.
Range
The Range upgrade improves both Heal and Harm in the same way. Spend a Force point (◑) to increase the maximum range at which the Force user can affect targets with this power by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time.
Magnitude
The Magnitude upgrade improves both Heal and Harm in the same way. Spend two Force points (◑◑) to increase the number of targets affected by an amount equal to the number of Magnitude upgrades purchased. The user may activate this multiple times, increasing the number of targets by this number each time.
Magnitude
The Magnitude upgrade improves both Heal and Harm in the same way. Spend two Force points (◑◑) to increase the number of targets affected by an amount equal to the number of Magnitude upgrades purchased. The user may activate this multiple times, increasing the number of targets by this number each time.
Range
The Range upgrade improves both Heal and Harm in the same way. Spend a Force point (◑) to increase the maximum range at which the Force user can affect targets with this power by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time.
Background
Motivation
Morality
Description
Other Notes
Senador Finnis
Yularen (Inteligencia Imperial)
Rugo Hut
Don Goyo
Orcan (Inteligencia Rebelde)
General Sin Dula (Twilek)
Kirak (Jedi)
Druma Rap
Gran Grakkus (Hut)