Dr. Polux by Calcifer21

Species
Arkanian
Career
Guardian
Specializations
Soresu Defender/Magus/Nightsister
System
Force and Destiny

4
Threshold 18
Current 18
Threshold 12
Current 12
Ranged 1
Melee

Placeholder Image

Characteristics

2
2
5
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 1
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 1

Attacks

Light saber
Range
Engaged
Skill
Lightsaber
Breach 1/Sunder/Vicious 2
Damage
6
Critical
2
Vibrorapier
Range
Engaged
Skill
Lightsaber
Defensive 1 Pierce 5
Damage
4
Critical
2

30
3000

Weapons & Armor

Basic Lightsaber

Personal Gear

Physician Kit
Stimpacks

Casco Darth Dread:
Ver foto

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark vision 1 Disciples of Harmony: A Sourcebook for Consulars (Page 16-17) When making skill checks, Arkanians remove up to two setback dice due to darkness.
Parry 1 Suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Soresu Technique 1 Force talent. When making a Lightsaber skill check, the character may use Intellect instead of Brawn.
Toughened 3 The character increases [their] wound threshold by two per rank of Toughened.
Confidence 1 The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence.
Channel Agony 2 Force talent. After rolling a Force dice, the character may choose to suffer wounds no greater than twice their ranks in Channel Agony. For every two wounds, they add a dark point to the results.
Resolve 1 When the character suffers strain, they suffer 1 less strain per rank of Resolve, to a minimum of one. This does not apply to voluntary strain loss.
Transmogrify 1 When making a crafting check, the character may add Force dice no greater than Force rating to the check. The character may spend a Force point to add a success to the result, and may spend two Force points to add an advantage to the result.
Force Rating 1 Force talent. Each rank permanently increases the character's Force Rating by one.
Dedication 1 Gain +1 to a single characteristic.
Witchcraft 1 The character gains Force Rating 1

Force Powers

Force Rating
3
Power
Harm
Description
Tiras Medicina más la fuerza y de generar oscuridad haces daño igual a tu intelecto, al usar oscuridad te curas en igual cantidad vida y strain (daño base 10). Debido a los talentos de fuerza los puntos blancos y oscuros pueden ser canjeados por +2 de daño cada uno.

Si obtienes un segundo punto de oscuridad la habilidad puede aumentar a rango medio.

Por dos puntos de oscuridad puedes afectar a 3 entidades.
Upgrade Effect
Control If the user used any Dark points to generate a Force point (◑) the check, the user heals of an amount of strain equal to the wounds [they] inflicted on one target.
Control Harm: The user may spend a Force point (◑) to heal a number of wounds on an engaged living creature (including themself) equal to the damage [they] inflicted on one target. This counts as a use of a stimpack on the target of the healing. The character healed this way gains 1 Conflict. The user may activate this upgrade multiple times, but must select a different target to be healed each time.
Range The Range upgrade improves both Heal and Harm in the same way. Spend a Force point (◑) to increase the maximum range at which the Force user can affect targets with this power by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time.
Magnitude The Magnitude upgrade improves both Heal and Harm in the same way. Spend two Force points (◑◑) to increase the number of targets affected by an amount equal to the number of Magnitude upgrades purchased. The user may activate this multiple times, increasing the number of targets by this number each time.
Magnitude The Magnitude upgrade improves both Heal and Harm in the same way. Spend two Force points (◑◑) to increase the number of targets affected by an amount equal to the number of Magnitude upgrades purchased. The user may activate this multiple times, increasing the number of targets by this number each time.
Range The Range upgrade improves both Heal and Harm in the same way. Spend a Force point (◑) to increase the maximum range at which the Force user can affect targets with this power by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time.
Control Harm: The user increases the number of wounds inflicted by this power by [their] ranks in Medicine.
Strength The user may spend a Force point (◑) to inflict 1 additional wound per rank of Strength purchased. The user may activate this multiple times, increasing the number of wounds inflicted by this number each time.
Strength The user may spend a Force point (◑) to inflict 1 additional wound per rank of Strength purchased. The user may activate this multiple times, increasing the number of wounds inflicted by this number each time.
Mastery When this power kills a sentient living target, the user may restore to life an engaged character who died this encounter. Immediately remove the Critical Injury or other effect that killed the target. The user and the character revived this way each gain 7 Conflict.
Power
Supress
Description
The user may spend a Force point (◑) to extend a dampening field around themselves that shields them and all allies in short range. Until the end of the user's next turn, any hostile Force user who makes a skill check as part of a Force power check against the user or any affected ally add an automatic failure result to the results. The user may not activate this multiple times.
Upgrade Effect
Strength Spend a Force point (◑) to add additional an automatic failure result equal to the number of Strength upgrades purchased to hostile Force power checks targeting characters affected by Suppress. The user may not activate this multiple times.

Background

Motivation

Morality

Description

Other Notes

Senador Finnis
Yularen (Inteligencia Imperial)
Rugo Hut
Don Goyo
Orcan (Inteligencia Rebelde)
General Sin Dula (Twilek)
Kirak (Jedi)
Druma Rap
Gran Grakkus (Hut)
Astin'ja - Matriarca de Lolo
Sigit Rant - Desarrollador de la enfermedad
Burk Cazarecompensas


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