Disciples of Harmony: A Sourcebook for Consulars (Page 16-17)
When making skill checks, Arkanians remove up to two setback dice due to darkness.
Parry
1
Suffer 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus their ranks in Parry. This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon.
Soresu Technique
1
Force talent. When making a Lightsaber skill check, the character may use Intellect instead of Brawn.
Toughened
2
The character increases [their] wound threshold by two per rank of Toughened.
Confidence
1
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one per rank of Confidence.
Channel Agony
1
Force talent. After rolling a Force dice, the character may choose to suffer wounds no greater than twice their ranks in Channel Agony. For every two wounds, they add a dark point to the results.
Force Powers
Force Rating
1
Power
Harm
Description
The user may spend a Force point (◑) to inflict a number of wounds (ignoring soak) equal to the Force user's Intellect on one engaged living creature. The user gains 1 Conflict. The user may not activate this multiple times.
Upgrade
Effect
Control
If the user used any Dark points to generate a Force point (◑) the check, the user heals of an amount of strain equal to the wounds [they] inflicted on one target.
Control
Harm: The user may spend a Force point (◑) to heal a number of wounds on an engaged living creature (including themself) equal to the damage [they] inflicted on one target. This counts as a use of a stimpack on the target of the healing. The character healed this way gains 1 Conflict. The user may activate this upgrade multiple times, but must select a different target to be healed each time.