Toughened |
1 |
EoE 145 |
The character increases their wound threshold by two per rank of Toughened. |
Jury Rigged |
2 |
EoE 138 |
The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor. |
Tinkerer |
1 |
EoE 145 |
The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one. |
Armor Master |
1 |
EoE 132 |
When wearing armor, the character increases his total soak value by one. |
Deadly Accuracy |
1 |
EoE 134 |
Each time the character gains a rank of Deadly Accuracy, he must choose one combat skill (Light Ranged). The character may add his basic training ranks in that combat skill as additional damage to one hit of a successful attack made with that skill with non-starship/vehicle weapons. He cannot choose the same combat skill twice. |
Defensive Stance |
1 |
EoE 134 |
One per round on the character's turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way. |
Natural Enforcer |
1 |
EoE 139 |
Once per game session, the character may reroll any one Coercion or Streetwise check. |
Dedication |
1 |
EoE 134 |
Each rank permanently increases a single characteristic of the player's choice by one point. This cannot bring a characteristic above six. |
Intimidating |
1 |
EoE 137 |
When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. |
Expert Tracker |
1 |
EoE 135 |
Remove a Setback die per rank of Expert Tracker from checks to find or follow tracks. Survival checks made to track targets take 50 % less time than normal. This does not decrease with additional ranks of Expert Tracker. |
Stalker |
1 |
EoE 143 |
The character adds a boost die per rank of Stalker to all Coordination and Stealth checks. |
Outdoorsman |
2 |
EoE 141 |
The character removes a Setback die per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50 % (this does not decrease with multiple ranks of Outdoorsman) |
Swift |
1 |
EoE 144 |
The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers). |