Shahsa Kar by Mabombix

Species
Togruta
Career
Seeker
Specializations
Ataru Striker
System
Force and Destiny

2
Threshold 11
Current 0
Threshold 12
Current 10
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Basic Lightsaber (Purple)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4

10
100
0
6

Weapons & Armor

Basic Lightsaber (Purple)
Heavy Clothing
Heavy Blaster Pistol
Frag Grenade x2

Personal Gear

Togruta Trophy

Assets & Resources

Mentor Tek san Lorra

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Pack Instincts Force and Destiny - Page 60 When performing the assist maneuver, Togrutas grant 2 Boost Dice instead of 1.
Conditioned Force and Destiny - Page 87 Remove 1 Setback per rank of Conditioned from athletics and Coordination checks. Reduce the damage and strain from falling by 1 per rank of Conditioned.
Parry Force and Destiny - Page 87 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Jump Up Force and Destiny - Page 87 Once per round, may stand from seated or prone as an incidental.
Quick Draw Force and Destiny - Page 87 Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike Force and Destiny - Page 87 Add 1 Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Ataru Technique Force and Destiny - Page 87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Reflect Force and Destiny - Page 87 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Dodge Force and Destiny - Page 87 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number.
Quick Strike Force and Destiny - Page 87 Add 1 Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Reflect Force and Destiny - Page 87 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.

Background

CULTURAL - The Poor and Hungry:
On some worlds, resources are so scarce that everyone must constantly scramble to obtain the basic necessities of life. From early childhood, individuals are expected to contribute in a meaningful way to increase their family’s odds of survival. On worlds where resources are more readily available, there still exist subcultures where families live in desperation, constantly in search of their next meal.
Individuals who live in constant want may be able to accept this situation as the norm, readily learning to make do with the assets that are available and living this way for the rest of their lives. Alternatively, some become obsessed with material possessions, spending all of their time focused on obtaining more. Characters with either outlook often work carefully to plan and manage their resources. When someone isn’t sure where the next meal may be coming from, it helps encourage them to be cautious in their actions. Of course, some characters with this background may be exceptionally cavalier in their endeavors, secure in the knowledge that they have nothing to lose.

FORCE - An Ancient Religion:
More than twenty years ago, then – Supreme Chancellor Palpatine wiped out the Jedi. Before he did so, the Jedi were figures of whom many people had heard, but with whom few had ever interacted. To most, they were a tiny and aloof band of warriors and peacekeepers, not people one interacted with on a daily basis.
After the purge, those few who had formerly had the most opportunity to interact with the Jedi, the people engaged in the work of galactic governance, worked directly for the man responsible for wiping out those same Jedi. Some dismissed the Jedi as a dangerous cult that had almost overthrown the galactic government. Some figured the best way to survive in the Galactic Empire was to forget the Jedi had ever existed. Some refused either of these paths, only to vanish quietly as they drew the attention of the Imperial Security Bureau. Many beings in the rest of the galaxy had never even seen a Jedi or experienced the Force. For them, it was all too easy to believe the Force was a hoax, and the Jedi were gone.
Now, the Galactic Empire works tirelessly to stamp out the last of the rumors and legends of the Jedi’s existence. Many who live under the Empire’s dominion believe the Force is little more than an outdated legend. Citizens who have the potential to use the Force almost never come to recognize their inborn talents. Instead, they simply attribute any signs of their ability to luck, spiritual favor, or some other natural ability. Most vigorously deny connection to the Force, insisting that their skills and abilities are not enhanced by its influence. Learning to embrace the Force as well as to use his abilities deliberately could be a central part of a character’s initial development.

CALL - Fleeing the Empire:
The Empire hunts down Force users diligently and enthusiastically. The character may have betrayed his affinity to the Force in some way, perhaps by anticipating someone's thoughts or saving someone's life by stopping a crashing speeder with his mind. Whatever the cause, the character is now hunted by Imperial agents and must flee his former life or be destroyed.

Motivation

Cause:
Many characters prefer to have a discrete and attainable goal toward which they devote their lives. Even generalized ideas can have incremental steps that can be achieved over time. Characters devoted to a Cause often remain focused on it throughout their lives. On those rare occasions when the cause might be accomplished, they typically either begin to work to expand it or see that its existence is maintained.
Specifically, his cause is justice. In a galaxy full of wrongdoing, justice must be done. The character seeks to bring justice to those who deserve it, while helping victims of injustice to right the wrongs done to them.

Morality

EMOTIONAL STRENGTH - Independence:
The character believes in relying on himself. He does not count on others to perform tasks for him; instead, he ensures he can handle any situation he occurs. He refuses to be a burden on others.

EMOTIONAL WEAKNESS - Hatred
The galaxy can be a cruel and heartless place, and compassion can quickly turn to hatred of the individuals or situations that cause others to suffer. When a character's mind rolls with simmering hatred, that hatred may be all too slow to fade.

Description

Other Notes

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