Jax by NingKun

Species
Human
Career
Bounty Hunter
Specializations
Martial Artist
System
Edge of the Empire

8
Threshold 20
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

5
3
3
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibro-machete
Range
Engaged
Skill
Melee
Pierce 1, Sunder, Vicious 1
Damage
+2
Critical
2
Holdout blaster (implant)
Range
Medium
Skill
Ranged: Light
Damage
6
Critical
3
Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow Firing 2
Damage
8
Critical
3

315

Weapons & Armor

Armor -
Flare Jacket: Once per encounter can trigger flare charge. Everyone in short range makes Hard (3x purple) Vigilance checks. Fail means staggered for 1 round, plus 1 round per three threats.

Personal Gear

Cybernetics -

Cratala's Leg Enhancement Implant: Adds 2x blue die to any Athletics checks involving the leg. Failures means the unit shorts out temporarily, dealing 5 strain damage.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Defensive Stance Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Adversary Upgrade difficulty of any combat check once per rank of adversary.
Grapple Once per round, the character may perform the Grapple maneuver. Until the beginning of the character's next turn, enemies must spend two maneuvers instead of one maneuver to move from engaged range to short range of him.
Martial Grace Once per round, suffers 2 strain to add damage equal to ranks in Coordination to next Brawl check made this turn.
Parry When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Precision Strike When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy (◆) Critical Injury result.

Background

Motivation

Obligations

Description

Other Notes

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