Vlix Hurmathian by SuperN0vaCK

Species
Human
Career
Sith
Specializations
Inquisitor (NPC-Nemesis)
System
Force and Destiny

3
Threshold 18
Current 22
Threshold 16
Current 4
Ranged 1
Melee 1

Characteristics

2
4
4
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 1
Coercion (Will) 3
Computers (Int) 2
Cool (Pr) 1
Coordination (Ag) 2
Deception (Cun) 1
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 2
Stealth (Ag) 4
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Ag) 4
Melee (Br) 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 1
Knowledge: Underworld (Int) 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Double-Bladed Lightsaber (Barab Ingot)
Range
Engaged
Skill
Lightsaber
Breach 1, Linked 1, Sunder, Unwieldy 2, Burn 1
Damage
8
Critical
3

2318

Weapons & Armor

Armored Clothing

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Scars on face

Talents

Name Rank Book & Page Description
Crippling Blow FaD 419 The Inquisitor increases the difficulty of his next combat check by one. If the check deals damage, the target suffers I strain whenever he moves for the remainder of the encounter.
Advesary 3 FaD 419 Upgrade difficulty of all combat checks by 3.
Scathing Tirade (improved) FaD 420 May make the ST action, making an average coercion check. For each success, one enemy within short range suffers 1 strain and 1 setback die on all skill checks for their rank in coercion. They may spend advantage to inflict more strain.

Force Powers

Force Rating
3
Power
Lightsaber Mastery
Description
Agility instead of brawn
Upgrade Effect
Power
Harm
Description
As an action, the Inquisitor may make a Force power check against one engaged target. The Inquisitor may spend 3 to inflict a number of wounds on the target (ignoring soak) equal to the Inquisitor’s Intellect. The Inquisitor may spend 3 to heal an equal number of wounds on an engaged ally or himself. The Inquisitor may spend 3 to increase the range of the power by one range band and may spend 3 to increase the number of affected enemies by one. (he may activate the range and number of enemies upgrades multiple times).
Upgrade Effect

Background

Motivation

Power

Morality

A bad dude

Description

Other Notes

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