Kweisla Soitekh Kalliaka by KSKSACL

Species
Sith'ari
Career
Mystic
Specializations
Many (see notes)
System
Edge of the Empire

28
Threshold 158
Current 0
Threshold 138
Current 0
Ranged 6
Melee 6

Characteristics

15
10
10
10
10
10

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 5
Athletics (Br) X 5
Charm (Pr) X 5
Coercion (Will) X 5
Computers (Int) X 5
Cool (Pr) X 5
Coordination (Ag) X 5
Deception (Cun) X 5
Discipline (Will) X 5
Leadership (Pr) X 5
Mechanics (Int) X 7
Medicine (Int) X 7
Negotiation (Pr) X 6
Perception (Cun) X 6
Piloting: Planetary (Ag) X 6
Piloting: Space (Ag) X 6
Resilience (Br) X 6
Skulduggery (Cun) X 6
Stealth (Ag) X 6
Streetwise (Cun) X 7
Survival (Cun) X 7
Vigilance (Will) X 7
Brawl (Br) X 6
Gunnery (Ag) X 6
Lightsaber (Br) X 6
Melee (Br) X 6
Ranged: Light (Ag) X 6
Ranged: Heavy (Ag) X 6
Knowledge: Core Worlds (Int) X 7
Knowledge: Education (Int) X 7
Knowledge: Lore (Int) X 7
Knowledge: Outer Rim (Int) X 7
Knowledge: Underworld (Int) X 7
Knowledge: Warfare (Int) X 7
Knowledge: Xenology (Int) X 7

Attacks

Nwitqorit
Range
Engaged
Skill
Melee
Cortosis, Superior, Pierce 15, Vicious 5, Accurate 3, Defensive 2
Damage
Brawn +5
Critical
1

0
53460

Weapons & Armor

Nwitqorit (monocrystalline shikkar dagger):
Damage Brawn + 5, Critical 1
Ranged: Engaged
Encumbrance: 0
Special Qualities: Cortosis, Superior, Pierce 15, Vicious 5, Accurate 3, Defensive 2

Alchemical Attunement: Reduce Strain Cost of utilizing any Force Power by 1 (to a minimum of 0). Furthermore, when rolling Force Dice, you may choose to re-roll up to 3 Dark Side Points to convert them into Light Side Points (or Vice Versa)

Resonant Containment: When inflicting a Critical Injury with Nwitqorit, you may choose to inflict the Blinded, Horrific Injury (Nerve Deadened), or At the Brink critical results automatically.

Eldritch Weight: If any entity aside from you attempt to lift, wield, or perceive Nwitqorit through the force, it must pass a Daunting (4 Difficulty) Discipline/Vigilance check. Failure inflicts 15 Strain and the Fearsome condition.

Nyaesh-Sutta-Chiwituskak (32 blade urumi, 12 ft. long blades):
Damage: Brawn + Willpower + 5, Critical 2
Range: Short to Medium
Encumbrance: 2
Special Qualities: Auto-Fire, Cortosis, Reach, Superior, Breach 2, Defensive 4, Deflection 4, Vicious 4

Crystalline Fluidity: You can spend 1 Advantage to change the structural matrix of the blades instantly. You can relax them into flexible coils to trap targets, gaining Ensnare 3, or snap them into rigid vibrating razor-like ribbons, gaining an additional Vicious 3.

Telekinetic Flourish: You can spend 2 Advantages per extra hit to continuously trigger additional attacks against the same target or different targets within Medium Range.

Sonic Shrill: At the start of your turn, all living creatures and electronic sensors within Short Range must pass a Hard (3 Difficulty) Resilience check. Failure inflicts 3 Strain and adds 1 Setback die to all physical actions for one rounded due to intense disorientation, severe vertigo, and sensory distortion.

Volatile Lattice: If anyone with a Force Rating less than 8 attempts to use this weapon in combat, it instantly loses the Cortosis quality. On the very first successful or unsuccessful attack roll that generates at least 1 Threat or Despair, the weapon shatters into a cloud of thousands of microscopic shards, inflicting an immediate Lethal Blows/Critical Injury check on the wielder.

Sutta-Asta: If the blades are shattered, you can spend 4 Advantages to instantly telekinetically recall enough shards to re-weave one of the 32 blades of the weapon. After all 32 blades have been restored, the weapon regains it's Corotsis Special Quality.

Midwan-tusaek (flechette launchers):
Damage: Brawn + Willpower Critical 2
Range: Short to Extreme
Encumbrance: 0
Special Qualities: Cortosis, Superior, Breach 1, Pierce 10

Wonjontuu-Nyaesh Atul Haesk:
Damage: Variable, Critical 1
Range: Extreme / Macro
Encumbrance: 5
Special Qualities: Corotsis, Superior, Accurate 4, Breach (Var), Cumbersome 5, Guided 5

synthetic kyber filament wrapped ultrachrome used for the middle layer of rifle barrel

Fluid Reservoir:
The ammunition of this slugthrower is a hyper-dense liquid crystal amalgam of metal and alchemical reagents. Only a Force User with a Force Rating of 8 or higher can pull this amalgam from the reservoir to then be shaped and fired.

Force-Sight Alignment:
When a Force User with a Force Rating of 8 or higher attunes to this weapon, they are able to attack with this weapon ignoring any Setback dice added by environmental factors, target defenses, or technological interference.

Environmental Velocity Grid:
Atmospheric Mode (at sea-level): 0.5kg projectile traveling at 2km/s. 3 Vehicle Damage, Breach 3
High Orbital Mode: 20km/s. 5 Vehicle Damage, Breach 5

Force Formed Penetrator Morphing Matrix:
You alter the bitumen-like consistency of the alchemical amalgam into the following shapes:
Kinetic Dart: Vicious 5 + Breach 1
Hydrodynamic Slag Splash: Sunder 2, Concussion 2
Slicing Disk: Breach becomes 0, Blast (Eq to damage mode), Linked 2

Chwuq'Qyaesik Asha-Tyuuk (forcesaber):
Damage: Brawn + 15, Critical 1
Range: Engaged
Encumbrance: 1
Special Qualities: Cortosis, Superior, Breach 5, Burn 10, Vicious 5, Defensive 2, Deflection 2

Superheat Flash: All characters within Short Range must pass a Formidable (5 Difficulty) Resilience check, due to the blinding flash of radiance and the sudden oxygen vaporization. Failure inflicts 5 Strain and the Blinded condition

Plasma Feedback: The wielder of this weapon must have a minimum Force Rating of 16 to ignite this Force Saber, Otherwise, the arc of energy lashes out at the wielder dealing a number a of Wounds equal to the Force Rating of the last wielder, ignoring all Soak.

Qyaesik-Atsa'Haetkut: Defense 4, Soak 5, Cortosis, Superior, Impervious


Personal Gear

Assets & Resources

Critical Injuries & Conditions

Background

Motivation

Obligations

Description

Other Notes

Specializations: Magus, Alchemist, Prophet, Seer, Advisor, Arbiter, Armorer, Artisan, Ascetic, Teacher, Warleader, Hermit, Navigator, Pathfinder, Steel Hand Adept, Investigator, Aggressor, Colossus, Executioner, Healer, Hunter, Peacekeeper, Protector, Sage, Sentry, Shadow, Warden, Ataru Striker, Juyo Berserker, Makashi Duelist, Niman Disciple, Shien Expert, Shii-Cho Knight, Soresu Defender, Master, Archivist, Archaeologist, Assassin, Doctor, Droid Tech, Gadgeteer, Marauder, Marshal, Mechanic, Modder, Operator, Slicer, Scholar, Scout, Politico, Commodore, Cypher, Droid Specialist, Infiltrator, Instructor, Mastermind, Scientist, Strategist, Tactician, Analyst, Ambassador, Advocate, Sharpshooter, Trailblazer, Cyber Soldier, General, Knight, Overseer, Vanguard, Veteran, Commando, Heavy, Quartermaster, Maintainer

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