Mythmarr Tyr by CmdrPhoenix

Species
Human
Career
Bounty Hunter
Specializations
Gadgeteer
System
Force and Destiny

8
Threshold 12
Current 5
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 2
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Ag) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Vicious 5
Damage
10
Critical
1

50
260
27500
18.55/19

Weapons & Armor

Disruptor Rifle
Skill: Ranged [Heavy]
Damage: 11
Critical: 2 (-1)
Range: Long
Encumbrance: 5
HP: 4/4
Price: (R) 5,000
Rarity: 6
Special: Cumbersome 2, Vicious 5,
Category: Energy
Modifications
Superior (+1 damage, -1 crit)
Augmented Spin Barrel (Damage +1, + to Mechanics checks on weapon)
Arakyd 900 Gene-Lock (Weapon functions only in hands of programmed owner)

Merr-Sonn N-57 Armor
Defense: 0
Soak: 2 (+1)
Price: 3,000
Encumbrance: 4
HP: 5/5
Modifications

Superior (+1 soak, -1 enc)
Repulsor-Assisted Lifting (Add 5 to wearer's Brawn score for the purposes of determining ENC threshold)
Chedak Communications Multi-Band Comlink
Custom Fit (-1 Setback from Athletics and Stealth checks)
Reflec Shadowskin (Adds automatic 1 advantage to Stealth checks)

Reflect Body Glove
Defense: 0
Soak: 3
Price: 2,500
Encumbrance: 2
HP: 0
Rarity: 5
Indexes: DoH:46

Equipped Equipment:
Kyber Crystal (Under Armour)

Jedi Pendant (Under Armour)

Breath Mask (Makes atmosphere breathable for ten minutes.)

Unequipped Equipment:
Scanner Goggles (Removes dark setbacks)
Rancor-skin Jacket
combat knife

Personal Gear

3-MAL Secure Comlink

Military Modular Backpack Frame
Modules:
Military Modular Backpack: Storage Unit (x2)
Adds six encumbrance

Field Ration Pack (x35)

Water Purifier
Encumbrance: 1

Glow Rod
Encumbrance: 1

Lockpicking Tools
Encumbrance: 1

Loaded Chance Cubes

Chance Cubes

Sabacc Deck

Tent
Enc: 4

Thermal Cloak
ENC: 2

Holocron

Hilt of Unknown Origin

Stimpack (x10)

Emitter matrix

Assets & Resources

Critical Injuries & Conditions

Hunger: 21/21
Thirst: 3/3

Background

Mythmarr Tyr was born to Abi-Gayle Tyr and Draven Tyr. They were retired Imperial scouts, having explored newly discovered planets in Wild Space together in a team. They built up a small fortune and settled in to living a peaceful life on the planet of Corellia. Mythmarr was born soon after, and they lived their relatively normal life.

Of course, nothing good lasts, in the eyes of Myth. Someone broke into the Tyr home and killed his parents. He was made into an orphan and in the same fell swoop the family fortune and home disappeared. Title and will gone, he was kicked into a batch of orphanages that never quite seemed to work out, always being moved around.

Eventually, he ran away and started a brutal life on the streets, trying to carve out his own path. In this time he made enemies and he made friends, but the friends are the important part. He and his friends combined their wide skill net to survive and thrive, coming up with grand goals and plans to get out of their current circumstances and maybe go out to see the galaxy.

Motivation

Expertise: Strength in Skill

He wishes to train and improve upon his small but strong skill set. But, he is determined to become a capable soldier and have a diversified skill set that allows him to achieve whatever he wishes.

(Expertise: The character wants to excel in his chosen profession and constantly practices to achieve perfection.
Alternatively, this character picks a skill or two in which to excel.)

Morality

Description

Mythmarr stands at a solid six foot, weighing close to one hundred and eighty pounds. He is rather young, just the age of eighteen. Despite this, he is rather rugged in an attractive way, well built from a life on the streets.

Mythmarr is a cunning individual, with a quick mind. Sadly, he lacks more than a rudimentary education, meaning he comes off as well-spoken, but with little knowledge past his life on the streets. Regardless, he does still have a quick mind, if not knowledge filled, allowing him to be able to think on his feet and move fast.

Mythmarr is a survivor, doing anything he feels is necessary to make it by in his life. This do or die mentality allows him to push through his fear and make it through most situations, but he stills maintains a moral compass. He has seen too much suffering in his life to ignore it and avoids killing or otherwise harming others unless he feels he has to, to help him or those within his close circle survive their life.

Other Notes

Mythmarr Tyr, Male Human

Humans start the game with one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 at character creation (Skulduggery 1, Deception 1). Initial 110 XP

Agility 4 (70 XP), Cunning 3 (30 XP), Total: 100 XP
Free ranks : Streetwise 1, Athletics 1, Perception 1, Ranged: Heavy 1, Mechanics 1, Piloting (space) 1

Skills: (110 XP spent)
> Piloting (Planetary) 1
> Brawl 1
> Piloting (Space) 1, 2, 3
> Mechanics 2
> Ranged: Heavy 2, 3
> Deception: 2, 3
> Skulduggery: 2

Talent Trees:

N/A

Missions:
Under a Black Sun: (Credits: 10334), (XP: 10), Additional information; N/A
Bank Heist: (Credits: 7405), (XP: 15)
Cargo Job: (Credits: 9,200), (XP:20)
Pirate Ambush: (Credits: N/A), (XP: 10)
Warehouse Raid: (Credits 2,600), (XP: 15)
Treasure Hunt: (Credits: 9,000), (XP: 20)
Hesitant Space Steps: (Credits: 14,000), (XP: 15)
Black Fang Base: (Credits: 6,000), (XP: 10)

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