Captain Lartz by RyanS
Specializations
Sith Juggernaut
System

Edge of the Empire
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
4 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
X |
3 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
3 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
2 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
4 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
X |
4 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
3 |
|
|
| Brawl (Br) |
X |
4 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Br) |
X |
4 |
|
|
| Melee (Br) |
X |
4 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Corrupted Two-handed Light Saber |
Range
Engaged |
Skill
Lightsaber |
|
|
Breach 1 Vicious 2 Def- 2/2
|
Damage
8 |
Critical
2 |
|
Vibro Great Sword |
Range
Engaged |
Skill
Melee |
|
|
Pierce 4 Vicious 2 Def 2/2
|
Damage
+3 |
Critical
2 |
Weapons & Armor
Cortosis Armor- Ignore pierce and Breach
Assets & Resources
Cybernetic Skin +1 soak
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Falling Avalanche |
1 |
|
Suffer 2 Strain to add damage equal to Brawn to next Lightsaber combat check made this turn. |
|
Shatter Defenses: |
1 |
|
Lightsaber or Melee attacks made by Sith Juggernauts ignore up to 2 points of Melee defence. |
|
Headbutt |
1 |
|
As a maneuver Suffer 2 wounds, target is knocked prone and is disoriented for 1 turn |
|
Enduring 1 |
1 |
|
+1 soak |
|
Adversary 4 |
1 |
|
Upgrade all combat checks 4 times |
Force Powers
Power
Enhance
Description
| Upgrade |
Effect |
|
|
Add force dice to all athletics checks |
|
|
Force Jump as a maneuver move to short range. May spend an addition DS to move to medium |