Mos Pintoser by changms

Species
Pantoran
Career
Colonist
Specializations
Entrepreneur
System
Edge of the Empire

2
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 1
Melee 2

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Characteristics

2
2
2
2
1
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) X 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 2, Stun Damage
Damage
3
Critical
5
Lucky Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Lucky Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4

0
310
7100
8/12

Weapons & Armor

Diplomat's Robes
Encum 2, hp 0
Add 1 boost die to social checks related to diplomatic authority and when attempting to bypass procedure due to status.

Catch Vest
encum 1, hp 0
Only counts as Soak 1 against non-energy weapons.

2 Lucky Blaster
Encum 1, hp 2
When a character uses a single maneuver with a lucky blaster to aim, they gain 2 boost dice on their next combat check, they may not use their second maneuver to aim again.

Holographic Costume
Encum 2, Def 1, Hp 0, Soak 0
Recording a new garment requires an Easy (1 difficulty) Computers check while in possession of the clothing, or a Daunting (4 difficulty) Computers check to create a copy of the clothes that are not in hand.

Personal Gear

Utility Belt
The belt grants +1 to a character's encumbrance threshold.

Backpack
This item grants +4 to a character's encumbrance threshold.

Earbud Comlink
Usable at long range.
Noticing the earbud comlink requires a Hard (3 difficulty) Perception check.

12 Stimpack
Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

Electrobinoculars
Encum 1
They allow vision in low light or extremely bright conditions. Magnifies targets up to 10 kilometres away. Thus remove any setback die imposed by such conditions or distance.

Hand Scanner
These are specific scanners to a certain piece of data, such as detecting gasses, medical conditions and so on. They are handheld.

Datapad
Encum 1
This is a form of handheld device incorporating a variety of functions, such as holo-messenger, computer, database and so on.

Shield Gauntlet
Encum 1
This counts as a lightsaber weapon for the purposes of the 'Reflect' talent.

Optimized Energy Cell
This can only be applied to energy weapons.
Base Modifier: Require an additional disadvantage result to have the weapon's power cell run out.

Urban Compass
Encum 1
Remove 2 setback dice to navigate unfamiliar cities. Add 1 boost die to checks related to using information about the city.

Species Database
Encum 2
Add 2 boost dice to Knowledge (Xenology) checks.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Plausible Deniability 1 Remove black per rank from coersion or deception
Sound Investment 4 Gain 100 Credits per rank at the beginning at every session
Rapid Recovery 2 When recovering strain per encounter add +1 per rank
Wheel and Deal 1 20% more credits when selling things
Know Somebody 1 Reduce rarity of objects by 2 when purchasing a legally available item
Dedication 1 +1 to a characteristic
Master Merchant 1 When buying or selling you may suffer 2 strain to sell for 25% more or buy for 25% less
Bought info 1 spend 50 credits per difficulty of knowledge check in order to pass with 1 sucess
Tundra Dweller 1 Remove 1 setback dice imposed by cold environmental conditions
Greased Palms 1 spend 50 credits per difficulty of social check in order to pass with 1 sucess
Intense Focus 1 Perform Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once

Background

The High and Mighty

As the saying goes, the bigger they are, the harder they fall. Even characters from high social standing, great wealth, or an existence of comfort can still be subject to the whims of fate and find themselves cast out from the life they once knew. This fall from grace could come in many forms-scandal, poor business decisions, war and revolution, or revenge from enemies. Regardless of the method, the character is irrevocably wrenched from his world and cast into the murky shadows of EDGE OF THE EMPIRE.
Characters from this type of background include landed gentry, wealthy business owners, doctors, politicians, and any other position or upbringing that brings with it money, power, and status above that of the common rabble. After the events that push them out of that world, however, these previously entitled characters find a rough life ahead. The character might find himself fleeing his former life with only the (admittedly upscale] clothes on his back and nothing else but his abilities, skills, and will to survive in the unforgiving galaxy
A character from this background typically finds his Obligations tied to the cause of his downfall. Perhapshis fall came from a huge gambling debt, blackmail from a family enemy, or bringing shame upon his clan that results in exile. As the wealthy and powerful typically rub elbows with those of their own social level, enemies or “holders” of the character’s Obligation are also typically wealthy, powerful, and influential in their own right.

Motivation

Obligations

+10 Obligation
Bounty: For some reason, the character has a price on his head. This may be in the form of a legal warrant or a contract by criminals, collection agencies, or even someone who felt his honor violated in some way. What he did to earn this mark is up to his background, and the severity of his actions can be based on the size of his Obligation

Description

Other Notes

Remove 1 setback dice imposed by cold environmental conditions

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