Kix Bex by JHDragonFire

Species
Falleen
Career
Sentinel
Specializations
Shadow
System
Force and Destiny

5
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 4
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 4
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol (Czerka C-10 Dragoneye Reaper)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
8
Critical
3
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+0
Critical
5
Corrupted Light Saber
Range
Engaged
Skill
Lightsaber
Breach 5, Disorient 1, Sunder
Damage
8
Critical
5
Vibroknife (Stealth)
Range
Engaged
Skill
Melee
Pierce 1, Vicious 1
Damage
+1
Critical
2

45
170
43989

Weapons & Armor

Concealing Robes (adds setback die to perception checks to notice/recognize wearer)

Jedi Temple Guard Armor: Includes comlink/scanner

Dantari Crystal: Increase base damage (1) and critical rating to 2, gains Breach 1 and Sunder. When making a Force power check as part of combat, character using light saber w/ Dantari crystal may spend force die to recover 2 strain.

Dragite Gem: Increase light saber damage (1) critical rating to 3 and gains Breach 1, Disorient 1 and Sunder weapon quality.

Personal Gear

Comlink (long range)
Stim pack (11)
Med pack (7)

1 dose synthetics
1 dose synthetic standard neuroparalyptic
2 dose synthetic standard anesthetic
Holo messenger
1 stun grenade
2 concussion grenades

Digital Lockpick
Integrated med systems

Signet Ring
Lightsaber (Rarity 8)
Lightsaber (Violet)
Lightsaber (Blood Red)
Corruption Crystal

3 KO grenades

Security Key Card

3 doses Vutalamine (lethargic)
3 doses Questioner 9 interrogation serum

Schematics

Blade Breaker

Security Key

Access Key

Assets & Resources

Datapad - message from Cain

Kyber Crystal (3) (silver color)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind 1 F&D pg 94 Add boost die to all Stealth Checks unless opposition immune to force powers
Indistinguisable 1 F&D pg 94 Upgrade difficulty of checks to identify character
Street Smarts 1 F&D pg 94 Remove setback die per rank from Streetwise and Knowledge (underworld) checks
Well Rounded 1 F&D pg 94 Choose any 2 skills. They permanently become career skills.
Mental Fortress 1 F&D pg 94 Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter.

Force Powers

Force Rating
3
Power
Harm
Description
Upgrade Effect
Spend force die to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The User gains 1 conflict

Background

Motivation

Morality

Description

5'3 green skin, long black hair in a ponytail.

Other Notes

Hold Breath: Can hold breath for a number of rounds equal to 10 times brawn rating before being suffocated.

Pheromones: As an action, can make a Deception check against a single target within Short Range, opposed by target's Discipline, with each success dealing 1 Strain to the target. Targets that are immune to or unaffected by atmospheric hazards are immune to this effect.

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