Gank Racial: Vigilance |
|
EoE, LoNH pg 97 |
Ganks begin the game with one rank in Coercion or Vigiliance. They still may not train Coercion or Vigilance above rank 2 during character creation. |
Gank Racial: Cyborg |
|
EoE, LoNH pg 97 |
All Ganks are Cyborgs, and each one often possesses several different cybernetic implants. A Gank begins play with up to two cybernetics that cost a total of up to 5,000 credits. If a character takes on additonal obligation credits at Character Creation, he may apply these extra funds to the 5,000 credit budget to purchase implants. Ganks have a cybernetic implant cap of 3 + Brawn rating. |
Lethal Blows (rank 1) |
|
EoE Core pg 68 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Stalker (rank 1) |
|
EoE Core pg 68 |
Add (blue die) per rank of Stalker to all Stealth and Coordination checks. |
Sniper Shot (rank 1) |
|
AoR Core pg 94 |
Before making a non-thrown range attack, may preform a Sniper Shot maneuver to increase Weapon's Range by 1 band per rank of Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
Dodge (rank 1) |
|
EoE Core pg 68 |
When targeted by combat check, may preform a Dodge incidental to suffer strain no greater than ranks of dodge to upgrade the difficulty of the check by that number. |
True Aim (rank 1) |
|
AoR Core pg 94 |
Once per round, may preform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim. |
Grit (rank 1) |
|
EoE Core pg 68 |
Gain +1 Strain threshold. |
Lethal Blows (rank 2) |
|
EoE Core pg 68 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Quick Strike (rank 1) |
|
EoE Core pg 68 |
Add (blue die) per rank of Quick Strike to combat checks against targets who have not acted yet this encounter. |
Dodge (Rank 2) |
|
EoE Core pg 68 |
When targeted by combat check, may preform a Dodge incidental to suffer strain no greater than ranks of dodge to upgrade the difficulty of the check by that number. |
Dedication (Agility) |
|
EoE Core pg 68 |
Gain +1 to a single characteristic. This cannot bring the characteristic above 6. |
Lethal Blows (rank 3) (tier 3) |
|
AoR Core pg 93 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Deadly Accuracy (Ranged Heavy) |
|
AoR Core pg 93 |
When acquired, choose 1 combat skill. Add ranks in that skill to one hit of successful attack made using that skill. |
Grit (rank 2) |
|
AoR core pg 93 |
Gain +1 strain threshold. |
Lethal Blows (rank 4) (tier 1) |
|
AoR Core pg 93 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
True Aim (rank 2) |
|
AoR Core pg 93 |
Once per round, may preform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of true aim. |
Deadly Accuracy (Ranged Light) |
|
AoR core pg 93 |
When acquired, choose 1 combat skill. Add ranks in that skill to one hit of successful attack made using that skill. |
Natural Marksman |
|
AoR core pg 93 |
Once per session, reroll any 1 Ranged Light or Ranged Heavy check. |
Toughened (rank 2) |
|
AoR pg 93 |
Gain +2 wound threshold. |
Dedication (Agility) |
|
AoR pg 93 |
Gain +1 to a single characteristic. This cannot bring the characteristic above 6. |
Quick Draw |
|
SS pg 25 |
Once per round, draw or holster a weapon as an incidental. |
Toughened |
|
SS pg 25 |
Gain +2 wound threshold. |
Lethal Blows (rank 5) |
|
SS pg 25 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Precise Aim |
|
SS pg 25 |
Once per round, take precise aim maneuver, suffer strain to remove defense from the target. |
Deathblow |
|
SS pg 25 |
After hitting a target, spend a destiny point to add willpower to the damage. |
Marked for Death |
|
SS pg 25 |
Maneuver, commit force die, add 2 automatic advantage to attacks against the target. |
Force Rating |
|
SS pg 25 |
Add +1 force rating. |
Dedication (Willpower) |
|
SS pg 25 |
Gain +1 to a single characteristic. This cannot bring the characteristic above 6. |
Essential Kill |
|
SS pg 25 |
Add force rating to non-gunnary attacks. Add advantage per pip, or add triumph per 3 pips. |