Threshold | 12 |
Current | 0 |
Threshold | 10 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | 0 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Carbine(Corellian arms SKZ sporting blaster) |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting, : Add 2 Setback Die to Perception check when attempting to find this weapon on a person's body |
Damage8 |
Critical4 |
|
Shock Prod |
RangeEngaged |
SkillMelee |
|
Concussive 1, Stun Damage |
Damage5 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Energy Sensative | species; gotal | Head cones are finly tuned organs used to detect almost the entirety of the electromagnetic spectrum. once per encounter as a manuever. a gotal may sense the presence and current emotional states of all living things within a short range of himself. | |
Special Abilities | species: gotal | gotals begin the game with one rank in perception . they still may not train perception above rank 2. during character creation. | |
Armor Ability | Armor | Gain the benefits of a breath mask. Add 2 Boost Dice to Resilience Checks to resist heat, cold, radiation, and other hostile environmental conditions. Wearer does not suffer the effects of Burn or Disorient item qualities. If the wearer suffers strain to gain an extra maneuver, suffer 1 additional strain. |