Sinway Olensun by Jemalki

Species
Pau'an
Career
Technician
Specializations
Cybertech
System
Edge of the Empire

4
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 1
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Repulsor Fist
Range
Engaged
Skill
Brawl
Concussion 1 Slow Fire 2
Damage
8
Critical
3
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorientate 3
Damage
1
Critical
4
Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 3, Stun Damage
Damage
1
Critical
5
Sith Lightsaber Gauntlet
Range
Engaged
Skill
Brawl
Breach 1, Techno Drain 2, Fusion Shunt
Damage
7
Critical
2

5
265
0
4

Weapons & Armor

Padded Armour
Brass Knuckles
Repulsor Fist (Implant)
Sith Lightsaber Gauntlet
Biofeedback System

Personal Gear

Multitool Hand (implant)
Implanted Cyberjack (implant)

Assets & Resources

Rations x 2
Emergency repair kit

Critical Injuries & Conditions

Lame

Talents

Name Rank Book & Page Description
Sensitive Hearing 1 Add 1 boost dice to all Perception and Vigilance checks as long as wearing their protective earpieces. If not, add 1 disadvantage result to above checks.
Toughened 2 Add +2 wound threshold
Cyberneticist 2 Remove a black dice per rank Cyberneticist from checks to build, repair and install implants and they cost 50% less
More Machine Than Man 1 Increase cybernetic implant cap by 1 per rank
Engineered Redundancies 1 Gain ability to emergancy repair patches to heal. Additionally, can be healed with mechanics checks
Energy Transfer 1 Suffer 1 strain to power up an unpowered device or replenish exhausted ammo for an energy weapon
Surgeon 1 When making a medicine check to help a character heal wounds the target heals 1 additional wound per rank of Surgeon
Techno Power Charges 1 Crusty has 3 power charges available. These can be spent to activate any of Crusty's tech abilities (e.g disruptor fist, shield gauntlet aoe) or any other techno gauntlet bullshit ability on the fly at GMs discretion using mechanics or computing as appropriate. These charges can be regained using strain (limit 1 per round for now)
Safety Features 1 Add automatic Advantage to checks with the general skill chosen for this tool (Limit 1).
Defensive Stance 1 Once per round on the character's turn, the character may perform a Defensive Stance maneuver to defend against incoming melee attacks. [They] then suffer a number of strain no greater than [their] ranks in Defensive Stance. Until the start of the character's next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character this way.

Background

Motivation

Obligations

Description

Other Notes

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