Ma'thir by Pygerion

Species
Selonian
Career
Warrior
Specializations
Shii-Cho Knight, Aggressor
System
Force and Destiny

8
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 1
Melee 3

Placeholder Image

Characteristics

5
3
2
1
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 3
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Koyama
Range
Engaged
Skill
Lightsaber
+1 adv, 1/enc ignore melee def.
Damage
9 (b1s1)
Critical
1v1
Tsugi (Link 4 adv)
Range
Engaged
Skill
Lightsaber
+2 hit, +1 step item dmg, +1 blue, 3 da or 1 dsp disabled next round, 4 da or 1 dsp damages need mech
Damage
7 (b2s1) / 8 stun
Critical
2v1 / 0v0
Katana
Range
Engaged
Skill
Lightsaber
Hard pts 2, Defense 1, +1 Blue Die
Damage
Brawn + 4 (P5)
Critical
1v3
Shōtō (Link 2 adv)
Range
Engaged
Skill
Lightsaber
Defense 1 (or 3 if dual), +1 Blue Die
Damage
Brawn + 2 (P4)
Critical
2v1
Tail
Range
Engaged
Skill
Brawl
Brawl + Agility, but adds dmg to Brawn
Damage
+1
Critical
5

40
520
7380
7/10

Weapons & Armor

Koyama
Tsugi

Katana: Balanced hilt: +1 blue die, Very Sharp Edge: -1 crit

Shoto: Balanced hilt: +1 blue die Very Sharp Edge: -1 crit

Personal Gear

Custom Robes: -1 black or +1 blue to Athletics or Stealth, 1 Soak, 3 hard points
Armored Plate: 1 Melee Defense
Armor Plate: 1 Range Defense, 1 Soak
Cortosis:

Gauntlets: 2 hard points, +1 blue, +1 Melee Defense

Assets & Resources

Backpack (+4 enc)
2 Stimpacks
Climbing Gear - 1 enc
Torch - 1 enc
Utility Belt (+1 enc)
3 Field Rations (Heal 2 strain)
Ceremonial bracers
Thesipian Puzzle Ring
Kyber grenade (darkside, burns) (2 enc)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Second Wind 1 Rule p. 100 Reduce strain by level: 1 / encounter
Conditioned 1 Rule p. 100 Athletic or Coord: Remove 1 black die per level / Reduce fall dmg & strain by level
Multiple Opponents 1 Rule p. 100 LS, Melee or Brawl: Add 1 blue die: Multiple opponents
Intimidating 1 Rule p. 99 Coercion: Downgrade / upgrade difficulty by level: Strain per level used
Plausible Deniability 1 Rule p. 99 Coercion & Deception: Remove 1 black die per level
Parry 2 Rule p. 100 Reduce melee damage by 2 + level: 3 strain
Fearsome 3 Rule p. 99,142,326,328 When becomes engaged, force a fear check w/ diff per level (Discipline check)
Grit 1 Rule p. 99 Available strain +1
Force Rating 1 Rule p. 99 Force rating +1
Defensive Training 1 Rule p. 100 1 defense per level (replaces defense stat)
Sum Djem 1 Rule p. 100,152 May spend 2 adv or 1 triumph to disarm opponent. Weapon lands short range, player choice.
Selonian Eyes 1 Remove all black die to checks due to darkness
Deadly Reputation 1 1/session, incidental, 2 DP until end of next turn, increase difficulty & +1 black to incoming, allies
Toughened 1 Rule p. 99 Gain +2 wound threshold
Morality (80) 1 Rule p. 53 +1 light-side destiny; available strain +1

Force Powers

Force Rating
2
Power
Enhance
Description
Athletics: Gain hit or success: 1 FP
Upgrade Effect
Control Resilience: Gain 1 success or advantage: 1 FP
Control Force Leep (horizontal)
Control Ongoing: Brawn +1
Control Brawl: Gain hit or success: 1 FP
Power
Move
Description
Move small objects within short range: 1 FP
Upgrade Effect
Power
Sense
Description
Sense all living things - 1 FP
Sense emotional state - 1 FP
Upgrade Effect
Strength Upgrade dice pool twice
Control Sense Thoughts - 1 FP
Control Ongoing: 1 / round, upgrade difficulty of enemy attacks
Duration 1 additional time / round ongoing

Background

Breeder rights, exiled, protect from afar, survive in wilderness, joined monastery

Motivation

Enthusiastic & reckless, earnest, hates lies, no secrets, protect dens, protect friends.

Ma'thir wants to have a deeper connection to the living force. To connect with all that is living, and be in harmony with it.

Morality

Morality: 86

Ma'thir's biggest fear is not having a community, not having a purpose / raison d'etre in life.

Ma'thir's aspiration is to be able to understand the connections and community existing between everything, and to work towards achieving Harmony. Harmony between himself, the force, other sentients, creatures and nature. To achieve this purpose, he wants to be strong enough physically and spiritually to bring about this harmony . He believes that strength is attained through training, meditation and self-awareness, being "centered".

Ma'thir thinks of the force as a spectrum and recognizes that the "gray" force is a part of nature, life and death in balance. He favors the light side more though, because of the harmonious aspects of it. He believes that the truly dark side of the force is a corruption, an unnatural imbalance in the force and nature, which is inherently antithetical to harmony and must be opposed.

Description

Other Notes

Uses katana and tachi. Lightsaber color frost (#daebf1).

Selonian Puzzle Ring - A force-sensitive character must spend 1 hour working on this puzzle and pass a hard (3 difficulty) Discipline check. Upon failure, they heal 2 strain. If successful, the character has a vision through which they learn one thing that involves them that may come to pass in the next week.

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