Basic Lightsaber
-Encum 1
-HP 5
-Breach 1: Ignore one point of armor (10
points of Soak).
-Sunder: Spend Advantage, Damage one
weapon, shield, armor, or item per
Advantage spent.
Padded Armor
-Encum 2
-Soak 2
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Intimidating (Rank 1)
FaD pg.99
May suffer a number of strain to downgrade difficulty of Coercion checks by an equal number. Strain suffered this way cannot exceed ranks of Intimidating.
Fearsome (Rank 2)
FaD pg.99
When an adversary becomes engaged with the character, he character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.
Grit (Rank 1)
FaD pg.99
Gain +1 strain threshold.
Force Rating
FaD pg.99
Gain +1 force rating.
Skilled Jockey (Rank 1)
FaD pg. 101
Remove Black Dice per rank of Skilled Jockey from all piloting (Planetary) and Piloting (Space) checks this character attempts.
Rapid Reaction (Rank 1)
FaD pg. 101
Suffer a number of strain to add an equal number of Success to Initiative checks. Strain Suffered cannot exceed ranks in Rapid Reaction.
Force Powers
Force Rating
2
Power
Move
Description
The user may spend 1 Force Point to move one object of silhouette 0 that is within short range up to their maximum range. The default maximum range is short range.
Upgrade
Effect
Strength (Rank 1)
Spend 1 Force Point to increase silhouette able to be targeted equal to Strength upgrades purchased.
Range (Rank 1)
Spend 1 Fore point to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Bind
Description
The user may spend 1 Force Point to immobilize a target within a short range until the end of the user's next turn. If the user used any Dark Side points to generate Force Points, the target also suffers 1 wound per Force Point spent on the check (ignoring soak).
Upgrade
Effect
Background
Ex-Military
Motivation
Ambition: to stab people
Challenge: Worthy Opponent