Alpha - 89 "Buurenaar Keldab" by bluecwsoldier3

Species
Human - Clone
Career
Clone Soldier
Specializations
ARC Trooper
System
Age of Rebellion

9
Threshold 19
Current 0
Threshold 15
Current 4
Ranged 5
Melee 5

Characteristics

4
5
3
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 +1b
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 1 +1b
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 3
Lightsaber (Br) 0
Melee (Br) 1 +Boost with spear
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC-17m (rifle)
Range
Long
Skill
Ranged: Heavy
Autofire, Accurate 1, pierce 1, stun setting 5HP apply to all modes
Damage
9+2
Critical
3
DC-17m (Sniper)
Range
Extreme
Skill
Ranged: Heavy
Pierce 3, Slow-firing 1, accurate 2 upgrade difficulty for engaged combat checks in this mode
Damage
10+2
Critical
2
DC-17m (anti-armor)
Range
Medium
Skill
Gunnery
Blast 3, Breach 1, limited ammo 4, takes maneuver to reload.
Damage
9+2
Critical
3
DC-17 hand blaster
Range
Medium
Skill
Ranged: Light
Accurate 1(+1 b), stun
Damage
7+2
Critical
3
DC-17 Hand Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1 (+1b), stun
Damage
7+2
Critical
3
Beskar Gauntlet Blade
Range
Engaged
Skill
Brawl
Cortosis, pierce 3, defensive 1, Vicious 4 3 HP
Damage
+2
Critical
1
Shield Gauntlet
Range
Engaged
Skill
Brawl
Deflection 4, 1 HP
Damage
+1
Critical
5
Beskar Spear
Range
Engaged
Skill
Melee
Accurate 1, Defensive 1, Pierce 3, Cortosis, Can be thrown with a ranged light check at short range.
Damage
+3
Critical
2

35
325
2

Weapons & Armor

Katarn-class Armor 1 defense 2 soak 3 HP

Mandalorian Armor crafted for him by, Jaster Ordo, friend of Mirshko. Armor: +4 Soak, +3 defense, +1 Ranged Defense, 6 HP, 5 Encumberance, Specials Vacuum Sealed, Cortosis (Beskar) - ignores Sunder, Breach, Pierce

DC-17m Interchangeable Weapon System - Costs 1 maneuver to switch between modes. 5 hard points to the whole Chassis, any mod you apply to your rifle will apply to any mode.

Rifle Mode - Ranged (heavy) Damage 9 Crit 3 Range long, Autofire, Accurate 1, pierce 1, stun setting

Sniper Mode - Ranged (heavy) Damage 10, crit 2, Pierce 3, Slow-firing 1, accurate 2 upgrade difficulty for engaged combat checks in this mode

Anti-armor - Gunnery Damage 10, Crit 2, range Medium, Blast 3, Breach 1, limited ammo 4, takes maneuver to reload.

Personal Gear

120 base XP +3 bonus Characteristics +5 bonus skills
+ 20 extra for duty adjustment
+ 7 talents

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 CotR 42 Add boost dice per rank to athletics and resilience checks
Side Step 1 https://star-wars-rpg-ffg.fandom.com/wiki/Side_Step_talent Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target.
Improved Side Step 1 https://star-wars-rpg-ffg.fandom.com/wiki/Side_Step_talent When the character performs a Side Step maneuver, until the start of their next turn, they may spend three threat results or a despair result from a combat check targeting them to inflict one hit on that attacker from a Ranged (Heavy) or Ranged (Light) weapon the character is currently wielding. The hit deals its base damage plus any damage from applicable talents or abilities. This talent may not be used if the original attack incapacitates the character.
Armor Master 1 https://star-wars-rpg-ffg.fandom.com/wiki/Armor_Master_talent While wearing armor, the character increases their total soak value by one.
Improved 1 https://star-wars-rpg-ffg.fandom.com/wiki/Armor_Master_talent When wearing armor with a soak value of two or higher, the character increases their defense by one.
Jet Pack Expertise 1 https://star-wars-rpg-ffg.fandom.com/wiki/Jetpack_Expertise_talent The character may spend an advantage result from checks they make to remove 1 system strain from a jetpack they are equipped with. (They may choose this effect multiple times when spending advantage [results].)
Momentum 1 https://star-wars-rpg-ffg.fandom.com/wiki/Momentum_talent When making a melee attack, the character deals additional damage equal to the number of range bands they moved during the current round.
Spit Fire 1 https://star-wars-rpg-ffg.fandom.com/wiki/Spitfire_talent After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon.
toughened 2 https://star-wars-rpg-ffg.fandom.com/wiki/Toughened_talent The character increases [their] wound threshold by two per rank of Toughened.
Grit 2 https://star-wars-rpg-ffg.fandom.com/wiki/Grit_talent Each rank of Grit increases a character's strain threshold by one.
Quick Strike 1 https://star-wars-rpg-ffg.fandom.com/wiki/Quick_Strike_talent The character adds a boost die per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter.
Clankah Killer 2 https://star-wars-rpg-ffg.fandom.com/wiki/Clanker_Killer_talent Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove boost dice up to their ranks in Clanker Killer from the pool, and add an equal number of success or advantage results (in any combination) to the results.
Swift 1 https://star-wars-rpg-ffg.fandom.com/wiki/Swift_talent The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers).
Point Blank 2 https://star-wars-rpg-ffg.fandom.com/wiki/Point_Blank_talent The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged.
Guns Blazing 1 https://star-wars-rpg-ffg.fandom.com/wiki/Guns_Blazing_talenthttps://star-wars-rpg-ffg.fandom.com/wiki/Guns_Blazing_talent When making a combined combat check with two Ranged (Light) weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons.
Get the Drop 1 https://star-wars-rpg-ffg.fandom.com/wiki/Get_The_Drop_talent Once per session, the character and any number of allies in the current encounter may add success results equal to the character's ranks in Stealth to a check to determine Initiative order. The player must explain how their character's stealthy approach helps the PCs to get the drop on their opponents.
Tactical Evasion 1 https://star-wars-rpg-ffg.fandom.com/wiki/Tactical_Evasion_talent Upgrade the difficulty of any ranged combat checks targeting the character a number of times equal to the number of maneuvers the character has performed to move during the current round.
Dedication 1 Does the thing, you know the thing

Background

Motivation

Duties

Description

Other Notes

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