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Physical Training |
1 |
CotR 42 |
Add boost dice per rank to athletics and resilience checks |
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Side Step |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Side_Step_talent |
Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. [They] then suffer a number of strain no greater than [their] ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the target. |
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Improved Side Step |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Side_Step_talent |
When the character performs a Side Step maneuver, until the start of their next turn, they may spend three threat results or a despair result from a combat check targeting them to inflict one hit on that attacker from a Ranged (Heavy) or Ranged (Light) weapon the character is currently wielding. The hit deals its base damage plus any damage from applicable talents or abilities. This talent may not be used if the original attack incapacitates the character. |
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Armor Master |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Armor_Master_talent |
While wearing armor, the character increases their total soak value by one. |
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Improved |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Armor_Master_talent |
When wearing armor with a soak value of two or higher, the character increases their defense by one. |
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Jet Pack Expertise |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Jetpack_Expertise_talent |
The character may spend an advantage result from checks they make to remove 1 system strain from a jetpack they are equipped with. (They may choose this effect multiple times when spending advantage [results].) |
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Momentum |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Momentum_talent |
When making a melee attack, the character deals additional damage equal to the number of range bands they moved during the current round. |
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Spit Fire |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Spitfire_talent |
After the character makes a successful combined check with two Ranged (Light) weapons, each additional hit generated as part of the attack can be allocated to any other target within range of the weapon. |
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toughened |
2 |
https://star-wars-rpg-ffg.fandom.com/wiki/Toughened_talent |
The character increases [their] wound threshold by two per rank of Toughened. |
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Grit |
2 |
https://star-wars-rpg-ffg.fandom.com/wiki/Grit_talent |
Each rank of Grit increases a character's strain threshold by one. |
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Quick Strike |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Quick_Strike_talent |
The character adds a boost die per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter. |
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Clankah Killer |
2 |
https://star-wars-rpg-ffg.fandom.com/wiki/Clanker_Killer_talent |
Before rolling a combat check that targets a droid (including a droid vehicle or a vehicle piloted by a droid), the character may remove boost dice up to their ranks in Clanker Killer from the pool, and add an equal number of success or advantage results (in any combination) to the results. |
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Swift |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Swift_talent |
The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers). |
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Point Blank |
2 |
https://star-wars-rpg-ffg.fandom.com/wiki/Point_Blank_talent |
The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
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Guns Blazing |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Guns_Blazing_talenthttps://star-wars-rpg-ffg.fandom.com/wiki/Guns_Blazing_talent |
When making a combined combat check with two Ranged (Light) weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons. |
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Get the Drop |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Get_The_Drop_talent |
Once per session, the character and any number of allies in the current encounter may add success results equal to the character's ranks in Stealth to a check to determine Initiative order. The player must explain how their character's stealthy approach helps the PCs to get the drop on their opponents. |
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Tactical Evasion |
1 |
https://star-wars-rpg-ffg.fandom.com/wiki/Tactical_Evasion_talent |
Upgrade the difficulty of any ranged combat checks targeting the character a number of times equal to the number of maneuvers the character has performed to move during the current round. |
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Dedication |
1 |
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Does the thing, you know the thing |