Bexie (BX-4900) by WolfieCrashback

Species
Droid
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

2
Threshold 15
Current 15
Threshold 12
Current 12
Ranged 1
Melee 1

Characteristics

3
5
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) X 3
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 4
Piloting: Planetary (Ag) 4
Piloting: Space (Ag) 0
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DLT-19
Range
Long
Skill
Ranged: Heavy
Damage
Critical

Weapons & Armor

D-5, Vibro Great Sword, DLT-19D Heavy blaster Rifle,
Dragoneye Reaper

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command 2 Add Square per Command when making leadership checks, Affected Targets Get Square to discipline for 24 hours
Second Wind 2 Once per battle, may use Second wind incidental to heal strain equal to rank in Second wind
Confidence 1 May decrease Difficulty of discipline checks to avoid fear by 1 rank per level in confidence
Natural Marksman 2 Once Per session, you may re-roll a Light or Heavy ranged check
Point Blank 2 Add 1 Damage Per Rank of Point Blank to Damage of successful Ranged heavy/Light, While at close range or Engaged
Side Step 1 Once Per Round, May perform side step maneuver and suffer a number of strain to upgrade difficulty to ranged attacks by equal Number. Strain suffered this way cannot exceed ranks of side step
Strong Arm 1 treat thrown Weapons as if they had 1 greater range
Field Commander 1 Take the Field Commander Action, Make an Average Leadership Check. A number of allies equal to presence may suffer 1 strain to make a maneuver.
Improved Field Commander 1 Field Commander Action Affects Allies Equal to double your Presence, and may spend destiny points to allow allies to suffer 1 strain and take a free action instead
Grit 1 Gain +1 Strain threshold
Toughened 1 Gain +2 Wound Threshold
Sniper Shot 1 Increase the Range by 1 Range band per sniper rank, but add 1 difficulty per band added
Lethal blows 1 Add +10 per Rank of LB, to Critical Injury Results Inflicted to opponents
Deadly Accuracy 1 When acquired, Choose 1 combat skill, Add your ranks in that skill to damage made with that skill
Dedication 1 Gain +1 to a single characteristic, cannot exceed 6
True Aim 2 Once per Round, May Perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim
Last one Standing 1 Once per game session during a combat encounter, the character may spend two Destiny Points to make a Hard Resilience check. If he succeeds, he skips his next turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately, so they do not get to participate further in the combat, but for the sake of the narrative the PC can spend the next round of combat incapacitating them).
Reduce Setback 2 Remove 1 Black Die from Last one standing
Add Boost 1 Add 1 Blue Die to Last one standing

Background

Motivation

Obligations

Description

Other Notes

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