Ana Vendeer by wormholextreme

Species
Human
Career
Ace
Specializations
Pilot, Scoundrel, Starfighter Ace
System
Age of Rebellion

3
Threshold 19
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

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Characteristics

2
5
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2
Athletics (Br) 1
Charm (Pr) X 3
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 5
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3

0
890

Weapons & Armor

Heavy Clothing
Blaster Pistol

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Side Step 2 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Rapid Reaction 1 Suffer a number of strain to add an equal number of to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Quick Strike 2 Add a blue die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Black Market Contacts 1 When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.
Full Throttle 1 Take a Full Throttle action; make a Hard Piloting check to increase a vehicle’s top speed by 1 for a number of rounds equal to Cunning.
Improved Full Throttle 1 Suffer 1 strain to attempt Full throttle as a maneuver and decrease its difficulty to Average
Supreme Full Throttle 1 When performing Full Throttle, top speed increases by 2 instead of 1.
Improved Dead to Rights 1 Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle- mounted weaponry.
Master Pilot 1 Once per round when piloting a starship, may suffer 2 strain to perform any action as a maneuver.
Natural Pilot 1 Once per session, may re-roll any 1 Piloting (Space) or Gunnery check.
Let's Ride 1 Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Skilled Jockey 2 Remove a black die per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Galaxy Mapper 1 Remove a black die per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Rapid Recovery 1 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Grit 3 Gain +1 strain threshold.
Toughened 3 Gain +2 Wound Threshold
Hidden Storage 1 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.
Convincing Demeanor 1 Remove a black die per rank of Convincing Demeanor from Deception or Skulduggery checks.
Dedication 2 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Brilliant Evasion 1 Once per encounter may take Brilliant Evasion action; select 1 opponent and make Opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.
Natural Charmer 1 Once per session, may re-roll any 1 Charm or Deception check.
Soft Spot 1 After making a successful attack, spend 1 Destiny Point to add damage equal to Cunning to one hit.
Rapid Reaction 2 Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.

Background

Motivation

Duties

Description

Other Notes

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