Sniper Shot |
2 |
AoR pg 93 |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
True Aim |
2 |
AoR pg 93 |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Lethal Blows |
2 |
AoR pg 93 |
+10 per rank to crits dealt |
Deadly Accuracy(Ranged Heavy) |
1 |
AoR pg 93 |
Add damage equal to ranks in selected skill |
Toughened |
13 |
AoR pg- |
+2 Wound Threshold per rank |
Dedication(Agility) |
1 |
AoR pg 93 |
+1 to a single characteristic(Agility). |
Physical Training |
4 |
AoR pg 91 |
Add Boost per rank of Physical Training to Athletics and Resilience checks. |
Stalker |
1 |
FiB pg 31 |
Add Boost per rank of Stalker to Stealth and Coordination checks. |
Prime Positions |
1 |
FiB pg 31 |
Increase Soak by 1 when in cover, including allies in Short range |
Expert Tracker |
1 |
FiB pg 31 |
Remove Setback per rank to track or find tracks. Reduce time to track a target by half. |
Outdoorsman |
1 |
FiB pg 31 |
Remove Setback to move through difficult terrain or manage environmental effects. Decrease overland travel times by half. |
Cunning Snare |
1 |
FiB pg 31 |
Once per encounter as an action, may create a trap. Any character who moves to engaged must make opposed Vigilance vs Survival to avoid harm and ill effects |
Natural Outdoorsman |
1 |
AoR pg 91 |
Once per session, may reroll any 1 Resilience or Survival check. |
Armor Master |
1 |
AoR pg 91 |
When armor is 2 or more Soak, increase total soak value by 1. |
Heroic Fortitude |
1 |
AoR pg 91 |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Dedication(Cunning) |
1 |
AoR pg 91 |
+1 to a single characteristic(Cunning). |
Grit |
11 |
AoR/FiB pg- |
+1 Strain Threshold |
Uncanny Senses |
1 |
AoR pg 293 |
Add Boost per rank of Uncanny Senses to all Perception checks. |
Uncanny Reactions |
1 |
AoR pg 293 |
Add Boost per rank of Uncanny Reactions to all Vigilance checks. |
Dodge |
2 |
FiB pg 31 |
When targetted by a combat check, may perform a Dodge incidental to suffer strain no greater than ranks of Dodge, then upgrade the difficulty of checks by that number. |
Dedication(Willpower) |
1 |
FiB pg 31 |
+1 to a single characteristic(Willpower). |
Ambush |
1 |
FiB pg 31 |
Once per round while benefiting from cover, may take an Ambush manuever. Add damage equal to ranks in Stealth. |
Insight |
1 |
AoR pg 293 |
Perception and Discipline become career skills. |
Point Blank |
1 |
AoR pg 91/Forearm Grip |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. |
Indistinguishable |
1 |
AoR pg 293 |
Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
Sleight of Mind |
1 |
AoR pg 293 |
Add Boost to all Stealth checks unless the opposition is immune to Force powers. |
Touch of Fate |
1 |
AoR pg 293 |
Once per session, add 2 Boost to any 1 check. |
Balance |
1 |
AoR pg 293 |
When the character recovers strain at the end of the encounter, he may add O per Force rating. He recovers additional strain equal to O generated. |
Dedication(Intellect) |
1 |
AoR pg 293 |
+1 to a single characteristic(Intellect). |
Rapid Reaction |
3 |
FiB pg 33 |
Suffer a number of Strain to add an equal amount of Successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. |
Suppressing Fire |
1 |
FiB pg 33 |
Character and Allies in Short range may spend Advantage on failed combat checks once per round to inflict Strain equal to ranks in Suppressing Fire on the target. |
Moving Target |
1 |
FiB pg 33 |
If the character has already acted this round, increase Ranged Defence by ranks in Moving Target. |
Seize the Initiative |
1 |
FiB pg 33 |
Once per session as a maneuver, may make a Hard Athletics check. On success, other PCs who have not acted, immediately take their turn. |
Burly |
3 |
FiB pg 29 |
Reduce any wielded or carried weapon's Cumbersome or Encumbrance rating by a number equal to ranks in Burly |
Body Guard |
1 |
FiB pg 33 |
Once per round, perform the bodyguard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of bodyguard, then until the beginning of the next turn Upgrade the Difficulty of combat checks targeting the character by that number. |
Conditioned |
2 |
FiB pg 33 |
Remove setback per rank of Conditioned from Athletics and Coordination checks |
Improved Body Guard |
1 |
FiB pg 33 |
Once per session, when an ally protected by a Bodyguard manuever suffers a hit, suffer the hit instead. |
Dedication(Cunning) |
1 |
FiB pg 33 |
+1 to a single characteristic(Cunning). |
Selective Detonation |
2 |
DC pg 29 |
When using a weapon with the Blast quality, spend Advantage to exclude 1 target that would be affected by the explosion, up to ranks in Selective Detonation. |
Enduring |
1 |
DC pg 29 |
Gain +1 Soak value |
Powerful Blast |
2 |
DC pg 29 |
Increase Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast |
Steady Nerves |
1 |
DC pg 29 |
Remove Setback per rank of Steady Nerves from Cool or Skulduggery checks. |
Master Grenadier |
1 |
DC pg 29 |
Decrease the Advantage cost to activate the Blast quality on any weapon used by 1 to a minimum of 1. |
Dedication(Brawn) |
1 |
DC pg 29 |
+1 to a single characteristic(Brawn). |
Unstoppable |
1 |
AoR pg 91 |
If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury. |
Side Step |
2 |
CotR pg 29 |
Once per round, may perform Side Step manuever and suffer a number of Strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step. |
Jump Up |
1 |
CotR pg 29 |
One per round, may stand from seated or prone as an incidental. |
Brace |
1 |
FiB pg 29 |
Perform the Brace maneuver to remove a Setback per rank of Brace from next Action. This may only remove a Setback added by environmental circumstances. |
Barrage |
2 |
FiB pg 29 |
Add 1 damage per rank of Barrage to one hit of successful attack while using R.Heavy or Gunnery skills at Long or Extreme range. |
Hit And Run |
1 |
CotR pg 29 |
After the character completes an attack against an opponent they are Engaged with, may immediately move to Short using a jetpack. |
Improved Side Step |
1 |
CotR pg 29 |
When the character performs a Side Step manuever, until the start of their next turn, they may spend 3 Threat or a Despair to inflict one hit with a ranged weapon they are wielding. |
Spare Clip |
1 |
FiB pg 29 |
Cannot run out of ammo due to Despair. |
Heroic Resilience |
1 |
FiB pg 29 |
Immediately after being hit by an attack but before suffering damage, spend 1 Destiny Point to increase Soak by ranks in Resilience |
Force Rating |
1 |
AoR pg 293 |
+1 Force Rating |
Deadly Accuracy(Gunnery) |
1 |
AoR pg 93 |
Add damage equal to ranks in selected skill. |
To The Death |
1 |
CotR pg 29 |
Once per session, suffer Strain up to Willpower and add +10 per Strain suffered to Critical Rolls the character inflicts or suffers until the end of the encounter. |
Dedication(Presence) |
1 |
CotR pg 29 |
+1 to a single characteristic(Presence). |
Encouraging Words |
1 |
LbE pg 33 |
After an engaged ally fails a check, may suffer 1 strain to assist that ally’s next check this encounter as an out of turn incidental. |
Master Instructor |
1 |
LbE pg 33 |
Once per round as an out of turn incidental, may suffer 2 Strain to allow ally to use character’s ranks in Discipline for next Discipline check an ally makes. |
That's How It's Done |
1 |
LbE pg 33 |
May suffer 1 strain on a successful skill check to add an advantage to the same skill check to a number of allies in short range equal to Willpower to checks of the same skill. |
Dedication(Willpower) |
1 |
LbE pg 33 |
+1 to a single characteristic(Willpower). |
Natural Instructor |
1 |
LbE pg 33 |
Once per session, can reroll one Discipline or Leadership check. |
Forager |
1 |
AoR pg 92 |
Remove up to 2 Setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Stimpack Specialization |
4 |
LbE pg 33 |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization. |
Intimidating |
2 |
CotR pg 29 |
When attempting a Coercion check, the character may suffer a number of Strain to Downgrade the Difficulty of the check a number of times equal to the Strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of Strain to Upgrade the Difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. |
Well Rounded |
1 |
AoR pg 92 |
Choose any 2 skills. They become career skills. Coordination and Lightsaber. |
Dedication |
1 |
FiB pg 29 |
+1 to a single characteristic(Willpower). |
Field Commander |
1 |
LbE pg 33 |
The character may take a Field Commander action(Average Leadership) check, a number of allies equal to his Presence may immediately suffer 1 strain to perform one maneuver. This does not count against the number of maneuvers they may perform in their turn. |
Surgeon |
2 |
AoR pg 92 |
When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon |
Bacta Specialist |
1 |
AoR pg 92 |
Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care. |