Xiann'Sienn by Timbre

Species
Zabrak
Career
Seeker
Specializations
Pathfinder
System
Force and Destiny

2
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
4
3
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Vibro dagger
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Field Sports Model 77 Air Rifle
Range
Long
Skill
Ranged: Heavy
Pierce 4, SmartTranq
Damage
6
Critical
Treasure Pistol (1 of 2)
Range
Short
Skill
Ranged: Light
Vicious, Quick Draw, Paired (not currently paired)
Damage
5
Critical
3

0
265
49
11/15

Weapons & Armor

Field Sports Model 77 Air Rifle
SmartTranq:
Upon successful hit, target must make Average (2 difficulty) Resilience check. Upon failure, target suffers 5 strain, +2 strain per disadvantage result. Make the check against next round if a despair is rolled, with difficulty increased by 1.

Elliott's Racer Jacket +1 Soak

Blaster Pistol

Shock Gloves +0 dmg crit 5, stun 3

Vibroknife +1, crit 3, Peirce 2 Vicious 1

Thermal Cloak

Holo Ghillie Suit Full bodysuit that holographically blends with surroundings; +1 difficulty

Personal Gear

Loth Cat - Pebbles, hangs in the ship's cockpit

ON PERSON:
- Holographic image disguiser
- Autographed Flyer
- Reanimation Ritual Scroll
- Red Kyber Crystal
- Comlink (long) e: 2
- Small Personal Comlink e: 2
- Scanner Googles e: 0
- Utility Belt e: +1
- Stimpack Gun e: 1
- Stimpack x11 = 60c (2 re-fills for Stimpack gun)
- Modular Backpack e: +1
- CAP C ECM-59 8 Medical Backpack 400c r: 4 e: 2
- Synthrope x 5 (100meters) = 20c e: 1
- Species Database 150c r: 2 e: 2
- General Purpose Scanner

ON SHIP:
- XV-20 Portable Veterinary Kit
- Blood Scanner 400c r: 4
- Hunting Goggles 600c r: 5
- Nullicane x 5 125c r: 2
- Military Traumapac 50c r: 2
- Beast Call 100c r: 3
- Viscera Field Dressing Kit 300c r: 5
- Cargo scanner - 300 r: 4
- Medpack e: 2
Emergency Medpac e: 1
Shift Coffers - 2,500c r: 7
Space Suit e: 4
Crash Survival Kit e: 5
Specimen Container (encumbrance capacity 15) e: 5
Chance Cubes
Sabacc Deck
Dejarik Table

Misc:
- Electro-Snare x0 100c r: 5 (Need to buy more!!)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Gain +1 strain thresh hold
Keen Eye 2 Remove ■ per rank of Keen Eyed from Perception and Vigilance checks. Decrease the time to search a specific area by half.
Animal Empathy 1 When making checks to handle or tame animals, add O up to Force rating to the check. Spend F to add s or a to the check
Outdoorsman 1 Remove ■ per rank of Out doorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half.
Animal Bond 1 Develop long-term bond with single animal of silhouette no greater than half Force rating rounded down.
Forager 1 Remove up to ■ ■ from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Swift 1 Do not suffer usual penalties for moving through difficult terrain
Mental Bond 1 Commit F. While Committed may communicate with bonded animal at Long range and see and hear through its senses. Bonded to Blue.
Toughness 1 +2 Wound Threshold
Quick Movement 1 As an incidental, suffer 2 strain and add Force Dice up to Force rating to next check. May spend L/D to perform one additional Move maneuver after the action (can be 3rd that turn).
Natural Outdoorsman 1 Once per session may re-roll Resilience or Survival Roll

Force Powers

Force Rating
2
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule ( D/L use): When guiding and shaping thoughts, only may be used to generate negative emotions such as rage, fear, and hatred. Only
may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be generated with either
L or D.
The character may spend to stress the mind of one living target he is engaged with, inflicting 1 strain
Upgrade Effect
Control The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check, if the user spends F and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue,
lasting for 1 round or 5 minutes.
Magnitude Spend L/D F to increase targets affected equal to Magnitude upgrades purchased.
Range Spend L/D F to increase power'srange by a number of range bands equal to Range upgrades purchased.
Control II When making a Coercion, Charm, Deception, Leadership, or
Negotiation check, the Force user may roll an Influence Power
check as part of his dice pool. He may spend F to gain Success or Advantage (user’s choice) on the check.
Power
Heal/Harm
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.

Heal (Light side Force user only): Spend to heal a number of wound equal to Intellect from an engaged living creature (including user).

Harm: Spend to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade Effect
Magnitude Spend L/D to affect 1 additional target per rank of Magnitude
Magnitude Spend L/D to affect 1 additional target per rank of Magnitude

Background

The Dothmeiran with the Twi'Lek name.

Xiann'Sienn, an ominous monitor for those who know, has little to say about her history. In fact, she has little to say about much preferring the company of beasts to men. Or perhaps it's simply she has no idea where she came from, no parents or any family to speak of. The only connection to any sort of parent or past is a strange spider brooch she was told she was found with as a baby.

Otherwise, all she had was the feeling she never quite belonged on Lok, the backwater pirate planet she endured most of her young life.


To ask her about her upbringing will be met with a shrug, maybe a shy smile, it's simple really. Just a girl who worked for a Pirate, in the stables, in fact, nothing even as fancy as a bodyguard or thug.

It wasn't until she fled her supposed home on Lok with a rag-tag group of mostly strangers & her former bosses prized Terentatek (later released before any major casualties) that things got a little more interesting.

Xiann'Sienn, clever enough to stay alive since those days, made ends meet by taking odd jobs, smuggling and running mostly for Hutt families and other black-market trade, though her strong stance on animal trafficking & personal freedoms has to lead to some, unfortunate outcomes.

There are even rumors of one or two rebellion jobs (relief to outlying planets during the war). But those are only hear-say to which she'd chuckle and ask "What? You think I'm nuts or something?"

But mostly, she's kept to herself - kept out of trouble until now.

+10 Obligation - Fled the planet Lok & former pirate boss/employer, made sure to leave with his valuable ship & filled the cargo with his prized adolescent Terentatek & released it. He big mad.

+2500 GP

Motivation

Basically space green peace

Morality

50

Emotional Strength
Curiosity

Emotional Weakness
Obsession

Description

Xiann'Sienn is a young Zabrak and a product of a growing up alone, under the heel of pirates. Pretty though socially awkward, prone to blushing, frowns and all together dour attitude, spiced with a good fair helping of Zabrak temper. If you can get past all that her rare smile might just be worth it.

Typical horns are often decorated in silver chains and rings, with pale opals resting against her multicolored forehead. White hair long and often bound loose braids on a rare occasion even a red ribbon. If she's feeling particularly daring.

Her eyes are a pale blue, like an autumn sky, keen and bright as she takes in the world with little trust for big crowds and cities yet a wondrous curiosity for the galaxy around her, especially the unknown corners and wilds.

Xiann's other noticeable feature is in her hands, slender and careful from years of medical and field training, rougher than you'd expect, are also adorned in thin black rings around her fingers. The ink comes in triplets two sets on each finger between the knuckles of her left hand.

For the few friends she has, she is loyal though she seems to prefer observing and certainly would "Really rather you didn't involve me in the plan with all that shooting"

Other Notes

150 to spend:

30 XP - Intellect 3
40 XP - Intellect 4
30 Xp - Cunning 3

30 Xp - talents

20 Xp - force powers
10 xp - Upgrade Force
10 xp - Med 2

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