Background
Selonian girl. Breeding capable, she's next in line to be the matriarch of her little clan but her and her mother both know that life is tied to the clan, and once you're in it, there's not much room to leave. So for her sake, and the sake of the colony, her mother lets her explore Corellia a little. To develop skills in engineering (since that's what her clan does most of) and develop contact with aliens as a way of refining her communication skills.
Compared to the safety of her warren, mother thinks daughter will taste the outside world and reject it, as she did. See that the homes are where it's safe, with her people. But the daughter doesn't - she wants to leave her mark before she becomes matriarch, with the limitations that comes with it. She strives to improve relations with outsiders, and the technology of their own dens. And it is here that she makes her biggest mistake, she falls into connection with criminals. She starts to trade with them, deal with them, not sure what they are at first but not caring after finding them to not be all that bad.
Her sister, ambitious and annoyed, uses that as an opportunity. She sets her up. A job is proposed, and it goes badly when her sister alerts authorities, as well as her den-mates. Our Selonian girl has no choice but to flee, exiled from her home by her people.
Motivation
Obligations
Crime/Bounty (30) - After the betrayal of her sister, Wander was cast out from both family and the criminal network with which she was fostering relations. They likely see her obligation in terms of debt - or if she cannot be of use making credits, her charred corpse could serve as a warning to others.
Description