Chureez-0 by Garvin

Species
Rodian
Career
Soldier / Medic
Specializations
Medic, Sharpshooter
System
Age of Rebellion

3
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

2
3
5
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 4
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

Genoan Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
3
Critical
2
Disrupter Pistol
Range
Short
Skill
Ranged: Light
Vicious 4
Damage
10
Critical
2
DC 17 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Autoblaster
Range
Short
Skill
Gunnery
Autofire
Damage
3
Critical
3
Laser Cannon (Med) (Onboard "Lucky Guess"
Range
Short
Skill
Gunnery
Damage
6
Critical
3
Light Blaster (Onboard "Lucky Guess")
Range
Short
Skill
Gunnery
Damage
4
Critical
4

0
350
5000

Weapons & Armor

Heavy Clothing
Verpine-fiber ultramesh armor (+1 soak,
+2 HP, +2 defense) equipped as a
maneuver - canceled by triump or 2
advantage

Genoan Blaster Pistol (Rl, d6, rM, c2, stun)
Blaster Rifle (Rh, d9, rL, c3, stun)
Vibroknife (M, d3, rE, c2, pierce 2, vicious 1)
Disrupter Pistol (Rl, d10, rS, c2, vicious 4)
2 DC17 Blaster Rifle (Rl, d7, rM, c3, stun)
Autoblaster (Gunnery, d3, rClose [planet],
autofire)
Laser Cannon (Med) (Gunnery, d6, rClose,
c3) - on "Lucky Guess".
Light Blaster (Gunnery, d4, rClose, c4 - on
"Lucky Guess".

Personal Gear

1 Backpack
2 Medpack
1 Antidote set
1 Physician's kit (FD Core 186 - +1 Boost
die, +1 Advantage on success)
20 Stimpack
2 Weapon sling
1 Frag grenade
1 Blood scanner
1 Aratech R82 Jump Boots

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Natural Doctor 1 AoR Core 153 Once per game session, the character may re-roll any one medicine check
Bacta Specialist 1 AoR Core 143 Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care.
Expert Tracker 2 AoR Core 146 The character removes 1 setback die per rank of Expert Tracker from his checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker).
Forager AoR Core 147 The character removes up to 2 setback dice from her skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Grit 2 AoR Core 148 Each rank of Grit increases a character's strain threshold by one.
It's Not That Bad AoR Core 150 Once per game session, when an ally is about to suffer a critical injury, the character can take an It's Not That Bad incidental to make a Hard Medicine check. If successful, the ally does not gain the Critical Injury and does not suffer any of its normal effects (although the attack that caused the Critical Injury still deals its damage as normal).
Master Doctor AoR Core 151 Once per round, the character may suffer two strain to decrease the difficulty of his next Medicine check by one to a minimum of Easy.
Stim Application AoR Core 157 The character may take the Stim Application action. To perform this action, he must have access to drugs, a medpac, or stimpacks. He makes an Average Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character's choice by one for the remainder of the encounter, and suffers four strain. A single character's individual characteristics may each only be increased once by Stim Application during an encounter.
Improved Stim Application AoR Core 157 As an incidental, when performing the Stim Application action, the character may increase the difficulty of the Medicine check to Hard. If he does so, the target of the action suffers one strain instead of four.
Stimpack Specialization 3 AoR Core 157 Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
Surgeon 1 AoR Core 158 When this character makes a Medicine check to help a character heal wounds, the target heals one additional wound per rank of Surgeon.
Sniper Shot 1 AoR Core 156 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of her ranged weapon up to one range band per rank. For each rank band beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Brace 1 AoR Core 143 As a maneuver, the character may brace herself. This allows the character to remove one setback die per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.
True Aim 2 AoR Core 158 Once per round, before the character makes a ranged attack, she may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits of aiming and also upgrades her attack roll once per rank of True Aim.
Lethal Blows 2 AoR Core 138 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.

Background

Motivation

Duties

Type: Betrayal
Magnitude: 10
Teemo the Hut killed my family; seeking revenge.

Description

Gender: Female
Age: 18
Height: 1.7 m
Build: Slim
Hair: n/a
Eyes: Blue

Other Notes

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