Lan Ar-Shoo by mrdollar11

Species
Lamadellian
Career
NPC
Specializations
Drummer
System
Edge of the Empire

5
Threshold 0
Current 16
Threshold 0
Current 14
Ranged 0
Melee 0

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Characteristics

4
3
2
1
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) 1
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Drumsticks
Range
Engaged
Skill
Melee
Auto-fire, Defensive 1, Disorient 3
Damage
+1
Critical
3

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Intimidating 2 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Fearsome 2 When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome.
Stunning Blow 1 When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Loom 1 When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds 1 advantage per rank of Coercion to the ally's check.
Defensive Stance 1 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Second Wind 1 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Feral Strength 2 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl of Melee skills.
Frenzied Attack 2 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied attack.

Background

Motivation

Obligations

Description

Other Notes

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