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Intimidating |
2 |
|
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
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Fearsome |
2 |
|
When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. |
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Stunning Blow |
1 |
|
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
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Loom |
1 |
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When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds 1 advantage per rank of Coercion to the ally's check. |
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Defensive Stance |
1 |
|
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance. |
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Second Wind |
1 |
|
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. |
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Feral Strength |
2 |
|
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl of Melee skills. |
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Frenzied Attack |
2 |
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When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied attack. |