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Toughened III |
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+ 6 Wounds |
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Body Guard II |
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Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn |
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Body Guard (Improved) |
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Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead. |
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Point Blank I |
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Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged |
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Moving Target I |
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If the character has already acted this round, increase ranged defense by 1 per rank of Moving Target |
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Rapid Reaction II |
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Suffer a number of Strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in rapid Reactions |
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Suppressing Fire I |
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Character and allies in short range may spend advantage on failed combat checks once per round tp inflict 1 strain per rank of Suppressing Fire on target |
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Conditioned II |
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Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank of Conditioned. |