Threshold | 19 |
Current | 6 |
Threshold | 13 |
Current | 2 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 1 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
Blastech A280 Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Accurate 1, Cumbersome 3, Stun Setting |
Damage9 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened III | + 6 Wounds | ||
Body Guard II | Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attacks against them by that number until the start of next turn | ||
Body Guard (Improved) | Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead. | ||
Point Blank I | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged | ||
Moving Target I | If the character has already acted this round, increase ranged defense by 1 per rank of Moving Target | ||
Rapid Reaction II | Suffer a number of Strain to add an equal number of successes to initiative checks. Strain suffered cannot exceed ranks in rapid Reactions | ||
Suppressing Fire I | Character and allies in short range may spend advantage on failed combat checks once per round tp inflict 1 strain per rank of Suppressing Fire on target | ||
Conditioned II | Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce damage and strain suffered from falling by 1 per rank of Conditioned. |